420 lines
11 KiB
C++
420 lines
11 KiB
C++
/*************************************************************************/
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/* world_2d.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "world_2d.h"
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#include "servers/visual_server.h"
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#include "servers/physics_2d_server.h"
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//#include "servers/spatial_sound_2d_server.h"
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#include "globals.h"
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#include "scene/2d/visibility_notifier_2d.h"
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#include "scene/main/viewport.h"
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#include "scene/2d/camera_2d.h"
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#include "globals.h"
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struct SpatialIndexer2D {
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struct CellRef {
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int ref;
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_FORCE_INLINE_ int inc() {
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ref++;
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return ref;
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}
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_FORCE_INLINE_ int dec() {
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ref--;
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return ref;
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}
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_FORCE_INLINE_ CellRef() {
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ref=0;
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}
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};
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struct CellKey {
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union {
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struct {
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int32_t x;
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int32_t y;
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};
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uint64_t key;
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};
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bool operator==(const CellKey& p_key) const { return key==p_key.key; }
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_FORCE_INLINE_ bool operator<(const CellKey& p_key) const {
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return key < p_key.key;
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}
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};
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struct CellData {
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Map<VisibilityNotifier2D*,CellRef> notifiers;
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};
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Map<CellKey,CellData> cells;
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int cell_size;
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Map<VisibilityNotifier2D*,Rect2> notifiers;
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struct ViewportData {
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Map<VisibilityNotifier2D*,uint64_t> notifiers;
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Rect2 rect;
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};
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Map<Viewport*,ViewportData> viewports;
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bool changed;
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uint64_t pass;
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void _notifier_update_cells(VisibilityNotifier2D *p_notifier,const Rect2& p_rect,bool p_add) {
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Point2i begin = p_rect.pos;
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begin/=cell_size;
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Point2i end = p_rect.pos+p_rect.size;
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end/=cell_size;
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for(int i=begin.x;i<=end.x;i++) {
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for(int j=begin.y;j<=end.y;j++) {
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CellKey ck;
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ck.x=i;
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ck.y=j;
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Map<CellKey,CellData>::Element *E=cells.find(ck);
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if (p_add) {
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if (!E)
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E=cells.insert(ck,CellData());
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E->get().notifiers[p_notifier].inc();
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} else {
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ERR_CONTINUE(!E);
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if (E->get().notifiers[p_notifier].dec()==0) {
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E->get().notifiers.erase(p_notifier);
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if (E->get().notifiers.empty()) {
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cells.erase(E);
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}
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}
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}
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}
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}
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}
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void _notifier_add(VisibilityNotifier2D* p_notifier,const Rect2& p_rect) {
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ERR_FAIL_COND(notifiers.has(p_notifier));
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notifiers[p_notifier]=p_rect;
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_notifier_update_cells(p_notifier,p_rect,true);
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changed=true;
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}
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void _notifier_update(VisibilityNotifier2D* p_notifier,const Rect2& p_rect) {
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Map<VisibilityNotifier2D*,Rect2>::Element *E=notifiers.find(p_notifier);
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ERR_FAIL_COND(!E);
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if (E->get()==p_rect)
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return;
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_notifier_update_cells(p_notifier,p_rect,true);
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_notifier_update_cells(p_notifier,E->get(),false);
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E->get()=p_rect;
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changed=true;
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}
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void _notifier_remove(VisibilityNotifier2D* p_notifier) {
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Map<VisibilityNotifier2D*,Rect2>::Element *E=notifiers.find(p_notifier);
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ERR_FAIL_COND(!E);
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_notifier_update_cells(p_notifier,E->get(),false);
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notifiers.erase(p_notifier);
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List<Viewport*> removed;
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for (Map<Viewport*,ViewportData>::Element*F=viewports.front();F;F=F->next()) {
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Map<VisibilityNotifier2D*,uint64_t>::Element*G=F->get().notifiers.find(p_notifier);
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if (G) {
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F->get().notifiers.erase(G);
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removed.push_back(F->key());
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}
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}
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while(!removed.empty()) {
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p_notifier->_exit_viewport(removed.front()->get());
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removed.pop_front();
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}
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changed=true;
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}
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void _add_viewport(Viewport* p_viewport,const Rect2& p_rect) {
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ERR_FAIL_COND(viewports.has(p_viewport));
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ViewportData vd;
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vd.rect=p_rect;
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viewports[p_viewport]=vd;
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changed=true;
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}
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void _update_viewport(Viewport* p_viewport, const Rect2& p_rect) {
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Map<Viewport*,ViewportData>::Element *E= viewports.find(p_viewport);
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ERR_FAIL_COND(!E);
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if (E->get().rect==p_rect)
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return;
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E->get().rect=p_rect;
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changed=true;
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}
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void _remove_viewport(Viewport* p_viewport) {
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ERR_FAIL_COND(!viewports.has(p_viewport));
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List<VisibilityNotifier2D*> removed;
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for(Map<VisibilityNotifier2D*,uint64_t>::Element *E=viewports[p_viewport].notifiers.front();E;E=E->next()) {
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removed.push_back(E->key());
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}
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while(!removed.empty()) {
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removed.front()->get()->_exit_viewport(p_viewport);
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removed.pop_front();
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}
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viewports.erase(p_viewport);
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}
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void _update() {
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if (!changed)
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return;
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for (Map<Viewport*,ViewportData>::Element *E=viewports.front();E;E=E->next()) {
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Point2i begin = E->get().rect.pos;
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begin/=cell_size;
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Point2i end = E->get().rect.pos+E->get().rect.size;
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end/=cell_size;
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pass++;
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List<VisibilityNotifier2D*> added;
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List<VisibilityNotifier2D*> removed;
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int visible_cells=(end.x-begin.x)*(end.y-begin.y);
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if (visible_cells>10000) {
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//well you zoomed out a lot, it's your problem. To avoid freezing in the for loops below, we'll manually check cell by cell
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for (Map<CellKey,CellData>::Element *F=cells.front();F;F=F->next()) {
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const CellKey &ck=F->key();
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if (ck.x<begin.x || ck.x>end.x)
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continue;
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if (ck.y<begin.y || ck.y>end.y)
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continue;
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//notifiers in cell
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for (Map<VisibilityNotifier2D*,CellRef>::Element *G=F->get().notifiers.front();G;G=G->next()) {
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Map<VisibilityNotifier2D*,uint64_t>::Element *H=E->get().notifiers.find(G->key());
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if (!H) {
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H=E->get().notifiers.insert(G->key(),pass);
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added.push_back(G->key());
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} else {
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H->get()=pass;
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}
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}
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}
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} else {
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//check cells in grid fashion
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for(int i=begin.x;i<=end.x;i++) {
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for(int j=begin.y;j<=end.y;j++) {
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CellKey ck;
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ck.x=i;
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ck.y=j;
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Map<CellKey,CellData>::Element *F=cells.find(ck);
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if (!F) {
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continue;
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}
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//notifiers in cell
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for (Map<VisibilityNotifier2D*,CellRef>::Element *G=F->get().notifiers.front();G;G=G->next()) {
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Map<VisibilityNotifier2D*,uint64_t>::Element *H=E->get().notifiers.find(G->key());
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if (!H) {
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H=E->get().notifiers.insert(G->key(),pass);
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added.push_back(G->key());
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} else {
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H->get()=pass;
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}
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}
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}
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}
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}
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for (Map<VisibilityNotifier2D*,uint64_t>::Element *F=E->get().notifiers.front();F;F=F->next()) {
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if (F->get()!=pass)
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removed.push_back(F->key());
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}
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while(!added.empty()) {
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added.front()->get()->_enter_viewport(E->key());
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added.pop_front();
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}
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while(!removed.empty()) {
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E->get().notifiers.erase(removed.front()->get());
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removed.front()->get()->_exit_viewport(E->key());
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removed.pop_front();
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}
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}
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changed=false;
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}
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SpatialIndexer2D() {
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pass=0;
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changed=false;
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cell_size=100; //should be configurable with GLOBAL_DEF("") i guess
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}
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};
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void World2D::_register_viewport(Viewport* p_viewport,const Rect2& p_rect) {
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indexer->_add_viewport(p_viewport,p_rect);
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}
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void World2D::_update_viewport(Viewport* p_viewport,const Rect2& p_rect){
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indexer->_update_viewport(p_viewport,p_rect);
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}
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void World2D::_remove_viewport(Viewport* p_viewport){
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indexer->_remove_viewport(p_viewport);
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}
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void World2D::_register_notifier(VisibilityNotifier2D* p_notifier, const Rect2 &p_rect){
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indexer->_notifier_add(p_notifier,p_rect);
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}
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void World2D::_update_notifier(VisibilityNotifier2D* p_notifier,const Rect2& p_rect){
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indexer->_notifier_update(p_notifier,p_rect);
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}
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void World2D::_remove_notifier(VisibilityNotifier2D* p_notifier){
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indexer->_notifier_remove(p_notifier);
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}
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void World2D::_update() {
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indexer->_update();
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}
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RID World2D::get_canvas() {
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return canvas;
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}
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RID World2D::get_space() {
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return space;
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}
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RID World2D::get_sound_space() {
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return sound_space;
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}
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void World2D::_bind_methods() {
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ClassDB::bind_method(_MD("get_canvas"),&World2D::get_canvas);
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ClassDB::bind_method(_MD("get_space"),&World2D::get_space);
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ClassDB::bind_method(_MD("get_sound_space"),&World2D::get_sound_space);
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ClassDB::bind_method(_MD("get_direct_space_state:Physics2DDirectSpaceState"),&World2D::get_direct_space_state);
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}
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Physics2DDirectSpaceState *World2D::get_direct_space_state() {
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return Physics2DServer::get_singleton()->space_get_direct_state(space);
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}
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World2D::World2D() {
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canvas = VisualServer::get_singleton()->canvas_create();
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space = Physics2DServer::get_singleton()->space_create();
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//set space2D to be more friendly with pixels than meters, by adjusting some constants
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Physics2DServer::get_singleton()->space_set_active(space,true);
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Physics2DServer::get_singleton()->area_set_param(space,Physics2DServer::AREA_PARAM_GRAVITY,GLOBAL_DEF("physics/2d/default_gravity",98));
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Physics2DServer::get_singleton()->area_set_param(space,Physics2DServer::AREA_PARAM_GRAVITY_VECTOR,GLOBAL_DEF("physics/2d/default_gravity_vector",Vector2(0,1)));
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Physics2DServer::get_singleton()->area_set_param(space,Physics2DServer::AREA_PARAM_LINEAR_DAMP,GLOBAL_DEF("physics/2d/default_linear_damp",0.1));
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Physics2DServer::get_singleton()->area_set_param(space,Physics2DServer::AREA_PARAM_ANGULAR_DAMP,GLOBAL_DEF("physics/2d/default_angular_damp",1));
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indexer = memnew( SpatialIndexer2D );
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}
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World2D::~World2D() {
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VisualServer::get_singleton()->free(canvas);
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Physics2DServer::get_singleton()->free(space);
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memdelete(indexer);
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}
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