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effects
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Fix various bugs in GLES3 renderer that stopped it from running on web
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2022-08-01 16:45:32 -04:00 |
environment
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
shaders
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Move debanding into internal sky shader code so that it is applied after everything else.
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2022-09-13 10:39:04 -07:00 |
storage
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Merge pull request #65746 from clayjohn/GLES3-mem-leak
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2022-09-13 23:56:53 +02:00 |
rasterizer_canvas_gles3.cpp
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Fix rendering when using WebGL2.
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2022-09-06 14:42:08 -07:00 |
rasterizer_canvas_gles3.h
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Add font LCD sub-pixel anti-aliasing support.
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2022-08-23 08:47:21 +03:00 |
rasterizer_gles3.cpp
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Fix multiwindow support in GLES3 for X11, Windows, and MacOS.
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2022-09-12 17:30:50 -07:00 |
rasterizer_gles3.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
rasterizer_scene_gles3.cpp
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Clear last frame directional light buffer when number of lights changes.
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2022-09-14 08:30:35 -07:00 |
rasterizer_scene_gles3.h
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Fix various uninitialized member pointers
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2022-09-06 11:20:27 +02:00 |
SCsub
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Split GI effects and fix stereoscopic rendering of GI effects
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2022-06-22 12:50:17 +10:00 |
shader_gles3.cpp
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Rename String plus_file to path_join
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2022-08-29 19:38:13 -05:00 |
shader_gles3.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |