.. |
effects
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Move luminance effect into its own class and use new buffers system
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2023-01-07 14:40:42 +11:00 |
environment
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Merge pull request #72075 from Maran23/extents-to-size
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2023-02-01 07:30:09 +01:00 |
forward_clustered
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Merge pull request #63829 from clayjohn/VULKAN-disable-multiview
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2023-02-01 07:58:32 +01:00 |
forward_mobile
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Expose EYE_OFFSET to gdshader code
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2023-02-01 12:39:13 +11:00 |
shaders
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Merge pull request #72485 from BastiaanOlij/add_eye_matrix_access
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2023-02-01 07:33:18 +01:00 |
spirv-reflect
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Refactor SPIR-V reflection into a generic RenderingDevice feature
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2022-12-12 14:14:53 +01:00 |
storage_rd
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Implement cull_mask for decals and lights in mobile and compatibility backends
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2023-02-06 12:12:47 -08:00 |
cluster_builder_rd.cpp
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Fix some SpotLight3D issues (clustering artifacts, light leak)
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2023-01-24 01:08:32 +01:00 |
cluster_builder_rd.h
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Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
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2023-01-31 20:04:11 +01:00 |
effects_rd.cpp
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Move luminance effect into its own class and use new buffers system
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2023-01-07 14:40:42 +11:00 |
effects_rd.h
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Move luminance effect into its own class and use new buffers system
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2023-01-07 14:40:42 +11:00 |
framebuffer_cache_rd.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
framebuffer_cache_rd.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
pipeline_cache_rd.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
pipeline_cache_rd.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
renderer_canvas_render_rd.cpp
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Avoid shading CanvasGroup nodes twice
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2023-02-03 15:40:42 -08:00 |
renderer_canvas_render_rd.h
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fix normal map not flipping in sprite2D
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2023-01-14 11:51:56 +05:30 |
renderer_compositor_rd.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
renderer_compositor_rd.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
renderer_scene_render_rd.cpp
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Add layer slice support to render device and render buffers
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2023-02-03 09:48:56 +11:00 |
renderer_scene_render_rd.h
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Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
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2023-01-31 20:04:11 +01:00 |
SCsub
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Refactor SPIR-V reflection into a generic RenderingDevice feature
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2022-12-12 14:14:53 +01:00 |
shader_rd.cpp
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Use range iterators in LocalVector loops
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2023-01-21 18:44:42 +01:00 |
shader_rd.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
uniform_set_cache_rd.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
uniform_set_cache_rd.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |