b4d369c887
Current this is hardcoded as '1' for any platform except Unix. The little is_wow64() dance is required to get correct output on a 32bit compiled godot running on 64bit Windows according to MSDN. This code should be UWP safe but I have no way to test that so it's not implemented for UWP yet.
305 lines
9.7 KiB
C++
305 lines
9.7 KiB
C++
/*************************************************************************/
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/* os_windows.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef OS_WINDOWS_H
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#define OS_WINDOWS_H
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#include "context_gl_win.h"
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#include "core/project_settings.h"
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#include "crash_handler_win.h"
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#include "drivers/rtaudio/audio_driver_rtaudio.h"
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#include "drivers/wasapi/audio_driver_wasapi.h"
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#include "os/input.h"
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#include "os/os.h"
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#include "power_windows.h"
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#include "servers/audio_server.h"
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#include "servers/visual/rasterizer.h"
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#include "servers/visual_server.h"
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#ifdef XAUDIO2_ENABLED
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#include "drivers/xaudio2/audio_driver_xaudio2.h"
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#endif
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#include "drivers/unix/ip_unix.h"
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#include "key_mapping_win.h"
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#include "main/input_default.h"
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#include <fcntl.h>
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#include <io.h>
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#include <stdio.h>
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#include <windows.h>
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#include <windowsx.h>
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class JoypadWindows;
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class OS_Windows : public OS {
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enum {
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KEY_EVENT_BUFFER_SIZE = 512
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};
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FILE *stdo;
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struct KeyEvent {
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bool alt, shift, control, meta;
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UINT uMsg;
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WPARAM wParam;
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LPARAM lParam;
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};
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KeyEvent key_event_buffer[KEY_EVENT_BUFFER_SIZE];
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int key_event_pos;
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uint64_t ticks_start;
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uint64_t ticks_per_second;
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bool old_invalid;
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bool outside;
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int old_x, old_y;
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Point2i center;
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#if defined(OPENGL_ENABLED)
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ContextGL_Win *gl_context;
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#endif
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VisualServer *visual_server;
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int pressrc;
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HDC hDC; // Private GDI Device Context
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HINSTANCE hInstance; // Holds The Instance Of The Application
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HWND hWnd;
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uint32_t move_timer_id;
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HCURSOR hCursor;
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Size2 window_rect;
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VideoMode video_mode;
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MainLoop *main_loop;
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WNDPROC user_proc;
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MouseMode mouse_mode;
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bool alt_mem;
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bool gr_mem;
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bool shift_mem;
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bool control_mem;
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bool meta_mem;
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bool force_quit;
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bool window_has_focus;
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uint32_t last_button_state;
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HCURSOR cursors[CURSOR_MAX] = { NULL };
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CursorShape cursor_shape;
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InputDefault *input;
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JoypadWindows *joypad;
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Map<int, Vector2> touch_state;
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PowerWindows *power_manager;
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#ifdef WASAPI_ENABLED
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AudioDriverWASAPI driver_wasapi;
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#endif
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#ifdef RTAUDIO_ENABLED
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AudioDriverRtAudio driver_rtaudio;
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#endif
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#ifdef XAUDIO2_ENABLED
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AudioDriverXAudio2 driver_xaudio2;
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#endif
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CrashHandler crash_handler;
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void _drag_event(float p_x, float p_y, int idx);
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void _touch_event(bool p_pressed, float p_x, float p_y, int idx);
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void _update_window_style(bool repaint = true);
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// functions used by main to initialize/deintialize the OS
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protected:
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virtual int get_video_driver_count() const;
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virtual const char *get_video_driver_name(int p_driver) const;
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virtual int get_audio_driver_count() const;
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virtual const char *get_audio_driver_name(int p_driver) const;
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virtual void initialize_core();
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virtual Error initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver);
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virtual void set_main_loop(MainLoop *p_main_loop);
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virtual void delete_main_loop();
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virtual void finalize();
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virtual void finalize_core();
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void process_events();
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void process_key_events();
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struct ProcessInfo {
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STARTUPINFO si;
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PROCESS_INFORMATION pi;
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};
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Map<ProcessID, ProcessInfo> *process_map;
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bool pre_fs_valid;
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RECT pre_fs_rect;
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bool maximized;
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bool minimized;
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bool borderless;
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public:
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LRESULT WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
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virtual void alert(const String &p_alert, const String &p_title = "ALERT!");
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String get_stdin_string(bool p_block);
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void set_mouse_mode(MouseMode p_mode);
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MouseMode get_mouse_mode() const;
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virtual void warp_mouse_position(const Point2 &p_to);
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virtual Point2 get_mouse_position() const;
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virtual int get_mouse_button_state() const;
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virtual void set_window_title(const String &p_title);
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virtual void set_video_mode(const VideoMode &p_video_mode, int p_screen = 0);
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virtual VideoMode get_video_mode(int p_screen = 0) const;
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virtual void get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen = 0) const;
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virtual int get_screen_count() const;
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virtual int get_current_screen() const;
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virtual void set_current_screen(int p_screen);
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virtual Point2 get_screen_position(int p_screen = -1) const;
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virtual Size2 get_screen_size(int p_screen = -1) const;
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virtual int get_screen_dpi(int p_screen = -1) const;
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virtual Point2 get_window_position() const;
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virtual void set_window_position(const Point2 &p_position);
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virtual Size2 get_window_size() const;
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virtual void set_window_size(const Size2 p_size);
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virtual void set_window_fullscreen(bool p_enabled);
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virtual bool is_window_fullscreen() const;
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virtual void set_window_resizable(bool p_enabled);
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virtual bool is_window_resizable() const;
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virtual void set_window_minimized(bool p_enabled);
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virtual bool is_window_minimized() const;
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virtual void set_window_maximized(bool p_enabled);
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virtual bool is_window_maximized() const;
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virtual void request_attention();
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virtual void set_borderless_window(bool p_borderless);
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virtual bool get_borderless_window();
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virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false);
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virtual Error close_dynamic_library(void *p_library_handle);
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virtual Error get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional = false);
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virtual MainLoop *get_main_loop() const;
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virtual String get_name();
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virtual Date get_date(bool utc) const;
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virtual Time get_time(bool utc) const;
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virtual TimeZoneInfo get_time_zone_info() const;
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virtual uint64_t get_unix_time() const;
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virtual uint64_t get_system_time_secs() const;
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virtual bool can_draw() const;
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virtual Error set_cwd(const String &p_cwd);
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virtual void delay_usec(uint32_t p_usec) const;
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virtual uint64_t get_ticks_usec() const;
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virtual Error execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id = NULL, String *r_pipe = NULL, int *r_exitcode = NULL, bool read_stderr = false);
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virtual Error kill(const ProcessID &p_pid);
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virtual int get_process_id() const;
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virtual bool has_environment(const String &p_var) const;
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virtual String get_environment(const String &p_var) const;
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virtual void set_clipboard(const String &p_text);
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virtual String get_clipboard() const;
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void set_cursor_shape(CursorShape p_shape);
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virtual void set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot);
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void GetMaskBitmaps(HBITMAP hSourceBitmap, COLORREF clrTransparent, OUT HBITMAP &hAndMaskBitmap, OUT HBITMAP &hXorMaskBitmap);
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void set_icon(const Ref<Image> &p_icon);
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virtual String get_executable_path() const;
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virtual String get_locale() const;
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virtual int get_processor_count() const;
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virtual LatinKeyboardVariant get_latin_keyboard_variant() const;
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virtual void enable_for_stealing_focus(ProcessID pid);
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virtual void move_window_to_foreground();
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virtual String get_config_path() const;
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virtual String get_data_path() const;
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virtual String get_cache_path() const;
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virtual String get_godot_dir_name() const;
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virtual String get_system_dir(SystemDir p_dir) const;
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virtual String get_user_data_dir() const;
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virtual void release_rendering_thread();
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virtual void make_rendering_thread();
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virtual void swap_buffers();
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virtual Error shell_open(String p_uri);
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void run();
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virtual bool get_swap_ok_cancel() { return true; }
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virtual bool is_joy_known(int p_device);
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virtual String get_joy_guid(int p_device) const;
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virtual void _set_use_vsync(bool p_enable);
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//virtual bool is_vsync_enabled() const;
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virtual OS::PowerState get_power_state();
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virtual int get_power_seconds_left();
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virtual int get_power_percent_left();
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virtual bool _check_internal_feature_support(const String &p_feature);
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void disable_crash_handler();
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bool is_disable_crash_handler() const;
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void force_process_input();
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virtual Error move_to_trash(const String &p_path);
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OS_Windows(HINSTANCE _hInstance);
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~OS_Windows();
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};
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#endif
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