.. |
config.py
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Remove trailing spaces
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2016-04-02 20:26:12 +02:00 |
gd_compiler.cpp
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Forgot to clear signals on recompile, closes #5729
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2016-07-17 13:49:59 -03:00 |
gd_compiler.h
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Ability to reload scripts on running game
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2016-06-01 20:31:42 -03:00 |
gd_editor.cpp
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Added yield() signal smart autocompletion.
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2016-08-06 22:11:03 -03:00 |
gd_function.cpp
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Fix #5891 by not expecting the script instance to be a GDInstance
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2016-08-05 13:44:12 +03:00 |
gd_function.h
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Warn instad of crashing when class instance is gone after yield. Closes #5247 , probably closes other yield related crashes
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2016-06-29 21:06:16 -03:00 |
gd_functions.cpp
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Changed the way the step decimals are computed to a safer way, fixes many issues.
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2016-07-26 17:25:10 -03:00 |
gd_functions.h
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Add @GDScript.type_exists
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2016-06-18 15:07:51 +08:00 |
gd_parser.cpp
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Added yield() signal smart autocompletion.
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2016-08-06 22:11:03 -03:00 |
gd_parser.h
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Added yield() signal smart autocompletion.
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2016-08-06 22:11:03 -03:00 |
gd_script.cpp
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Merge pull request #6055 from eska014/native-bind-rettype
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2016-08-08 18:23:36 +02:00 |
gd_script.h
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Added a simpler way to do sub-functions in both visual and gdscript with the subcall node.
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2016-08-08 01:21:22 -03:00 |
gd_tokenizer.cpp
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Removed unused variables (first pass)
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2016-07-07 23:15:03 +02:00 |
gd_tokenizer.h
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PI is now a built-in constant, fixes #2134
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2016-01-02 17:56:45 -03:00 |
register_types.cpp
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-Fix crashes with thread_exit()
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2016-06-26 10:54:45 -03:00 |
register_types.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
SCsub
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Cosmetic fixes to SCons buildsystem
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2015-11-01 20:53:26 +01:00 |