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canvas_layer.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
canvas_layer.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
http_request.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
http_request.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
instance_placeholder.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
instance_placeholder.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
node.cpp
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Renamed fixed_process to physics_process
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2017-09-30 16:19:07 +02:00 |
node.h
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Renamed fixed_process to physics_process
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2017-09-30 16:19:07 +02:00 |
resource_preloader.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
resource_preloader.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
scene_tree.cpp
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Renamed fixed_process to physics_process
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2017-09-30 16:19:07 +02:00 |
scene_tree.h
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Renamed fixed_process to physics_process
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2017-09-30 16:19:07 +02:00 |
SCsub
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style: Fix PEP8 whitespace issues in Python files
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2016-11-01 00:35:16 +01:00 |
timer.cpp
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Renamed fixed_process to physics_process
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2017-09-30 16:19:07 +02:00 |
timer.h
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Renamed fixed_process to physics_process
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2017-09-30 16:19:07 +02:00 |
viewport.cpp
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Check if input is handled before handling it
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2017-10-16 19:13:33 +07:00 |
viewport.h
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Restored auto snapping of controls to pixels, fixes #10847 and probably several more issues. Made it optional in the project settings but defaults to true.
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2017-09-07 11:22:07 -03:00 |