virtualx-engine/servers/physics/collision_object_sw.cpp
PouleyKetchoupp 10868e76e6 BVH broadphase creates objects with updated AABB to avoid extra checks
When set_static is called on a newly added object, the forced collision
check in BVH set_pairable was using an empty AABB, which caused
unnecessary collision checks at the origin, then a call to move was
checking again at the right position.

These changes ensure broadphase objects are added to the BVH tree with
proper AABB so collision checks are correctly done right away.

Octree & Basic broadphase trees are not affected by these changes.
2021-01-19 12:22:33 -07:00

237 lines
7.2 KiB
C++

/*************************************************************************/
/* collision_object_sw.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
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/* "Software"), to deal in the Software without restriction, including */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/*************************************************************************/
#include "collision_object_sw.h"
#include "servers/physics/physics_server_sw.h"
#include "space_sw.h"
void CollisionObjectSW::add_shape(ShapeSW *p_shape, const Transform &p_transform, bool p_disabled) {
Shape s;
s.shape = p_shape;
s.xform = p_transform;
s.xform_inv = s.xform.affine_inverse();
s.bpid = 0; //needs update
s.disabled = p_disabled;
shapes.push_back(s);
p_shape->add_owner(this);
if (!pending_shape_update_list.in_list()) {
PhysicsServerSW::singleton->pending_shape_update_list.add(&pending_shape_update_list);
}
//_update_shapes();
//_shapes_changed();
}
void CollisionObjectSW::set_shape(int p_index, ShapeSW *p_shape) {
ERR_FAIL_INDEX(p_index, shapes.size());
shapes[p_index].shape->remove_owner(this);
shapes.write[p_index].shape = p_shape;
p_shape->add_owner(this);
if (!pending_shape_update_list.in_list()) {
PhysicsServerSW::singleton->pending_shape_update_list.add(&pending_shape_update_list);
}
//_update_shapes();
//_shapes_changed();
}
void CollisionObjectSW::set_shape_transform(int p_index, const Transform &p_transform) {
ERR_FAIL_INDEX(p_index, shapes.size());
shapes.write[p_index].xform = p_transform;
shapes.write[p_index].xform_inv = p_transform.affine_inverse();
if (!pending_shape_update_list.in_list()) {
PhysicsServerSW::singleton->pending_shape_update_list.add(&pending_shape_update_list);
}
//_update_shapes();
//_shapes_changed();
}
void CollisionObjectSW::set_shape_as_disabled(int p_idx, bool p_enable) {
shapes.write[p_idx].disabled = p_enable;
if (!pending_shape_update_list.in_list()) {
PhysicsServerSW::singleton->pending_shape_update_list.add(&pending_shape_update_list);
}
}
void CollisionObjectSW::remove_shape(ShapeSW *p_shape) {
//remove a shape, all the times it appears
for (int i = 0; i < shapes.size(); i++) {
if (shapes[i].shape == p_shape) {
remove_shape(i);
i--;
}
}
}
void CollisionObjectSW::remove_shape(int p_index) {
//remove anything from shape to be erased to end, so subindices don't change
ERR_FAIL_INDEX(p_index, shapes.size());
for (int i = p_index; i < shapes.size(); i++) {
if (shapes[i].bpid == 0)
continue;
//should never get here with a null owner
space->get_broadphase()->remove(shapes[i].bpid);
shapes.write[i].bpid = 0;
}
shapes[p_index].shape->remove_owner(this);
shapes.remove(p_index);
if (!pending_shape_update_list.in_list()) {
PhysicsServerSW::singleton->pending_shape_update_list.add(&pending_shape_update_list);
}
//_update_shapes();
//_shapes_changed();
}
void CollisionObjectSW::_set_static(bool p_static) {
if (_static == p_static)
return;
_static = p_static;
if (!space)
return;
for (int i = 0; i < get_shape_count(); i++) {
const Shape &s = shapes[i];
if (s.bpid > 0) {
space->get_broadphase()->set_static(s.bpid, _static);
}
}
}
void CollisionObjectSW::_unregister_shapes() {
for (int i = 0; i < shapes.size(); i++) {
Shape &s = shapes.write[i];
if (s.bpid > 0) {
space->get_broadphase()->remove(s.bpid);
s.bpid = 0;
}
}
}
void CollisionObjectSW::_update_shapes() {
if (!space)
return;
for (int i = 0; i < shapes.size(); i++) {
Shape &s = shapes.write[i];
//not quite correct, should compute the next matrix..
AABB shape_aabb = s.shape->get_aabb();
Transform xform = transform * s.xform;
shape_aabb = xform.xform(shape_aabb);
s.aabb_cache = shape_aabb;
s.aabb_cache = s.aabb_cache.grow((s.aabb_cache.size.x + s.aabb_cache.size.y) * 0.5 * 0.05);
Vector3 scale = xform.get_basis().get_scale();
s.area_cache = s.shape->get_area() * scale.x * scale.y * scale.z;
if (s.bpid == 0) {
s.bpid = space->get_broadphase()->create(this, i, s.aabb_cache);
space->get_broadphase()->set_static(s.bpid, _static);
}
space->get_broadphase()->move(s.bpid, s.aabb_cache);
}
}
void CollisionObjectSW::_update_shapes_with_motion(const Vector3 &p_motion) {
if (!space)
return;
for (int i = 0; i < shapes.size(); i++) {
Shape &s = shapes.write[i];
//not quite correct, should compute the next matrix..
AABB shape_aabb = s.shape->get_aabb();
Transform xform = transform * s.xform;
shape_aabb = xform.xform(shape_aabb);
shape_aabb = shape_aabb.merge(AABB(shape_aabb.position + p_motion, shape_aabb.size)); //use motion
s.aabb_cache = shape_aabb;
if (s.bpid == 0) {
s.bpid = space->get_broadphase()->create(this, i, s.aabb_cache);
space->get_broadphase()->set_static(s.bpid, _static);
}
space->get_broadphase()->move(s.bpid, shape_aabb);
}
}
void CollisionObjectSW::_set_space(SpaceSW *p_space) {
if (space) {
space->remove_object(this);
for (int i = 0; i < shapes.size(); i++) {
Shape &s = shapes.write[i];
if (s.bpid) {
space->get_broadphase()->remove(s.bpid);
s.bpid = 0;
}
}
}
space = p_space;
if (space) {
space->add_object(this);
_update_shapes();
}
}
void CollisionObjectSW::_shape_changed() {
_update_shapes();
_shapes_changed();
}
CollisionObjectSW::CollisionObjectSW(Type p_type) :
pending_shape_update_list(this) {
_static = true;
type = p_type;
space = NULL;
instance_id = 0;
collision_layer = 1;
collision_mask = 1;
ray_pickable = true;
}