.. |
tests
|
Style: Sync other changes from new fix_style.sh and clang_format.sh
|
2020-07-24 10:39:18 +02:00 |
app_icon.png
|
|
|
default_controller_mappings.h
|
Update copyright statements to 2020
|
2020-01-01 11:16:22 +01:00 |
gamecontrollerdb.txt
|
Sync controller mappings DB with SDL2 community repo
|
2020-06-05 12:46:28 +02:00 |
godotcontrollerdb.txt
|
Input: Readd 'Default Android Gamepad' magic binding
|
2020-05-11 11:22:21 +02:00 |
input_default.cpp
|
Support SDL2 half axes and inverted axes mappings.
|
2020-06-26 06:28:56 +01:00 |
input_default.h
|
Support SDL2 half axes and inverted axes mappings.
|
2020-06-26 06:28:56 +01:00 |
main.cpp
|
Disable file logging for the project manager
|
2020-07-15 12:14:51 +02:00 |
main.h
|
Move frame delaying functions from Main to OS.
|
2020-07-02 13:52:02 +02:00 |
main_builders.py
|
Support SDL2 half axes and inverted axes mappings.
|
2020-06-26 06:28:56 +01:00 |
main_timer_sync.cpp
|
Update copyright statements to 2020
|
2020-01-01 11:16:22 +01:00 |
main_timer_sync.h
|
Update copyright statements to 2020
|
2020-01-01 11:16:22 +01:00 |
performance.cpp
|
Items and draw calls added to IDE Monitor in '2d' section
|
2020-04-16 11:52:22 +01:00 |
performance.h
|
Items and draw calls added to IDE Monitor in '2d' section
|
2020-04-16 11:52:22 +01:00 |
SCsub
|
SCons: Format buildsystem files with psf/black
|
2020-06-10 15:30:52 +02:00 |
splash.png
|
|
|
splash_editor.png
|
|
|