5dbf1809c6
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
919 lines
25 KiB
C++
919 lines
25 KiB
C++
/*************************************************************************/
|
|
/* body_shape.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#include "body_shape.h"
|
|
#include "scene/resources/box_shape.h"
|
|
#include "scene/resources/capsule_shape.h"
|
|
#include "scene/resources/concave_polygon_shape.h"
|
|
#include "scene/resources/convex_polygon_shape.h"
|
|
#include "scene/resources/plane_shape.h"
|
|
#include "scene/resources/ray_shape.h"
|
|
#include "scene/resources/sphere_shape.h"
|
|
#include "servers/visual_server.h"
|
|
//TODO: Implement CylinderShape and HeightMapShape?
|
|
#include "mesh_instance.h"
|
|
#include "physics_body.h"
|
|
#include "quick_hull.h"
|
|
|
|
void CollisionShape::_update_body() {
|
|
|
|
if (!is_inside_tree() || !can_update_body)
|
|
return;
|
|
if (!get_tree()->is_editor_hint())
|
|
return;
|
|
if (get_parent() && get_parent()->cast_to<CollisionObject>())
|
|
get_parent()->cast_to<CollisionObject>()->_update_shapes_from_children();
|
|
}
|
|
|
|
void CollisionShape::make_convex_from_brothers() {
|
|
|
|
Node *p = get_parent();
|
|
if (!p)
|
|
return;
|
|
|
|
for (int i = 0; i < p->get_child_count(); i++) {
|
|
|
|
Node *n = p->get_child(i);
|
|
if (n->cast_to<MeshInstance>()) {
|
|
|
|
MeshInstance *mi = n->cast_to<MeshInstance>();
|
|
Ref<Mesh> m = mi->get_mesh();
|
|
if (m.is_valid()) {
|
|
|
|
Ref<Shape> s = m->create_convex_shape();
|
|
set_shape(s);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
/*
|
|
|
|
void CollisionShape::_update_indicator() {
|
|
|
|
while (VisualServer::get_singleton()->mesh_get_surface_count(indicator))
|
|
VisualServer::get_singleton()->mesh_remove_surface(indicator,0);
|
|
|
|
if (shape.is_null())
|
|
return;
|
|
|
|
PoolVector<Vector3> points;
|
|
PoolVector<Vector3> normals;
|
|
|
|
VS::PrimitiveType pt = VS::PRIMITIVE_TRIANGLES;
|
|
|
|
if (shape->cast_to<RayShape>()) {
|
|
|
|
RayShape *rs = shape->cast_to<RayShape>();
|
|
points.push_back(Vector3());
|
|
points.push_back(Vector3(0,0,rs->get_length()));
|
|
pt = VS::PRIMITIVE_LINES;
|
|
} else if (shape->cast_to<SphereShape>()) {
|
|
|
|
//VisualServer *vs=VisualServer::get_singleton();
|
|
SphereShape *shapeptr=shape->cast_to<SphereShape>();
|
|
|
|
|
|
Color col(0.4,1.0,1.0,0.5);
|
|
|
|
int lats=6;
|
|
int lons=12;
|
|
float size=shapeptr->get_radius();
|
|
|
|
|
|
for(int i = 1; i <= lats; i++) {
|
|
double lat0 = Math_PI * (-0.5 + (double) (i - 1) / lats);
|
|
double z0 = Math::sin(lat0);
|
|
double zr0 = Math::cos(lat0);
|
|
|
|
double lat1 = Math_PI * (-0.5 + (double) i / lats);
|
|
double z1 = Math::sin(lat1);
|
|
double zr1 = Math::cos(lat1);
|
|
|
|
for(int j = lons; j >= 1; j--) {
|
|
|
|
double lng0 = 2 * Math_PI * (double) (j - 1) / lons;
|
|
double x0 = Math::cos(lng0);
|
|
double y0 = Math::sin(lng0);
|
|
|
|
double lng1 = 2 * Math_PI * (double) (j) / lons;
|
|
double x1 = Math::cos(lng1);
|
|
double y1 = Math::sin(lng1);
|
|
|
|
Vector3 v4=Vector3(x0 * zr0, z0, y0 *zr0)*size;
|
|
Vector3 v3=Vector3(x0 * zr1, z1, y0 *zr1)*size;
|
|
Vector3 v2=Vector3(x1 * zr1, z1, y1 *zr1)*size;
|
|
Vector3 v1=Vector3(x1 * zr0, z0, y1 *zr0)*size;
|
|
|
|
Vector<Vector3> line;
|
|
line.push_back(v1);
|
|
line.push_back(v2);
|
|
line.push_back(v3);
|
|
line.push_back(v4);
|
|
|
|
|
|
points.push_back(v1);
|
|
points.push_back(v2);
|
|
points.push_back(v3);
|
|
|
|
points.push_back(v1);
|
|
points.push_back(v3);
|
|
points.push_back(v4);
|
|
|
|
normals.push_back(v1.normalized());
|
|
normals.push_back(v2.normalized());
|
|
normals.push_back(v3.normalized());
|
|
|
|
normals.push_back(v1.normalized());
|
|
normals.push_back(v3.normalized());
|
|
normals.push_back(v4.normalized());
|
|
|
|
}
|
|
}
|
|
} else if (shape->cast_to<BoxShape>()) {
|
|
|
|
BoxShape *shapeptr=shape->cast_to<BoxShape>();
|
|
|
|
for (int i=0;i<6;i++) {
|
|
|
|
|
|
Vector3 face_points[4];
|
|
|
|
|
|
for (int j=0;j<4;j++) {
|
|
|
|
float v[3];
|
|
v[0]=1.0;
|
|
v[1]=1-2*((j>>1)&1);
|
|
v[2]=v[1]*(1-2*(j&1));
|
|
|
|
for (int k=0;k<3;k++) {
|
|
|
|
if (i<3)
|
|
face_points[j][(i+k)%3]=v[k]*(i>=3?-1:1);
|
|
else
|
|
face_points[3-j][(i+k)%3]=v[k]*(i>=3?-1:1);
|
|
}
|
|
}
|
|
Vector3 normal;
|
|
normal[i%3]=(i>=3?-1:1);
|
|
|
|
for(int j=0;j<4;j++)
|
|
face_points[j]*=shapeptr->get_extents();
|
|
|
|
points.push_back(face_points[0]);
|
|
points.push_back(face_points[1]);
|
|
points.push_back(face_points[2]);
|
|
|
|
points.push_back(face_points[0]);
|
|
points.push_back(face_points[2]);
|
|
points.push_back(face_points[3]);
|
|
|
|
for(int n=0;n<6;n++)
|
|
normals.push_back(normal);
|
|
|
|
}
|
|
|
|
} else if (shape->cast_to<ConvexPolygonShape>()) {
|
|
|
|
ConvexPolygonShape *shapeptr=shape->cast_to<ConvexPolygonShape>();
|
|
|
|
Geometry::MeshData md;
|
|
QuickHull::build(Variant(shapeptr->get_points()),md);
|
|
|
|
for(int i=0;i<md.faces.size();i++) {
|
|
|
|
for(int j=2;j<md.faces[i].indices.size();j++) {
|
|
points.push_back(md.vertices[md.faces[i].indices[0]]);
|
|
points.push_back(md.vertices[md.faces[i].indices[j-1]]);
|
|
points.push_back(md.vertices[md.faces[i].indices[j]]);
|
|
normals.push_back(md.faces[i].plane.normal);
|
|
normals.push_back(md.faces[i].plane.normal);
|
|
normals.push_back(md.faces[i].plane.normal);
|
|
}
|
|
}
|
|
} else if (shape->cast_to<ConcavePolygonShape>()) {
|
|
|
|
ConcavePolygonShape *shapeptr=shape->cast_to<ConcavePolygonShape>();
|
|
|
|
points = shapeptr->get_faces();
|
|
for(int i=0;i<points.size()/3;i++) {
|
|
|
|
Vector3 n = Plane( points[i*3+0],points[i*3+1],points[i*3+2] ).normal;
|
|
normals.push_back(n);
|
|
normals.push_back(n);
|
|
normals.push_back(n);
|
|
}
|
|
|
|
} else if (shape->cast_to<CapsuleShape>()) {
|
|
|
|
CapsuleShape *shapeptr=shape->cast_to<CapsuleShape>();
|
|
|
|
PoolVector<Plane> planes = Geometry::build_capsule_planes(shapeptr->get_radius(), shapeptr->get_height()/2.0, 12, Vector3::AXIS_Z);
|
|
Geometry::MeshData md = Geometry::build_convex_mesh(planes);
|
|
|
|
for(int i=0;i<md.faces.size();i++) {
|
|
|
|
for(int j=2;j<md.faces[i].indices.size();j++) {
|
|
points.push_back(md.vertices[md.faces[i].indices[0]]);
|
|
points.push_back(md.vertices[md.faces[i].indices[j-1]]);
|
|
points.push_back(md.vertices[md.faces[i].indices[j]]);
|
|
normals.push_back(md.faces[i].plane.normal);
|
|
normals.push_back(md.faces[i].plane.normal);
|
|
normals.push_back(md.faces[i].plane.normal);
|
|
|
|
}
|
|
}
|
|
|
|
} else if (shape->cast_to<PlaneShape>()) {
|
|
|
|
PlaneShape *shapeptr=shape->cast_to<PlaneShape>();
|
|
|
|
Plane p = shapeptr->get_plane();
|
|
Vector3 n1 = p.get_any_perpendicular_normal();
|
|
Vector3 n2 = p.normal.cross(n1).normalized();
|
|
|
|
Vector3 pface[4]={
|
|
p.normal*p.d+n1*100.0+n2*100.0,
|
|
p.normal*p.d+n1*100.0+n2*-100.0,
|
|
p.normal*p.d+n1*-100.0+n2*-100.0,
|
|
p.normal*p.d+n1*-100.0+n2*100.0,
|
|
};
|
|
|
|
points.push_back(pface[0]);
|
|
points.push_back(pface[1]);
|
|
points.push_back(pface[2]);
|
|
|
|
points.push_back(pface[0]);
|
|
points.push_back(pface[2]);
|
|
points.push_back(pface[3]);
|
|
|
|
normals.push_back(p.normal);
|
|
normals.push_back(p.normal);
|
|
normals.push_back(p.normal);
|
|
normals.push_back(p.normal);
|
|
normals.push_back(p.normal);
|
|
normals.push_back(p.normal);
|
|
|
|
}
|
|
|
|
if (!points.size())
|
|
return;
|
|
RID material = VisualServer::get_singleton()->fixed_material_create();
|
|
VisualServer::get_singleton()->fixed_material_set_param(material,VS::FIXED_MATERIAL_PARAM_DIFFUSE,Color(0,0.6,0.7,0.3));
|
|
VisualServer::get_singleton()->fixed_material_set_param(material,VS::FIXED_MATERIAL_PARAM_EMISSION,0.7);
|
|
if (normals.size()==0)
|
|
VisualServer::get_singleton()->material_set_flag(material,VS::MATERIAL_FLAG_UNSHADED,true);
|
|
VisualServer::get_singleton()->material_set_flag(material,VS::MATERIAL_FLAG_DOUBLE_SIDED,true);
|
|
Array d;
|
|
d.resize(VS::ARRAY_MAX);
|
|
d[VS::ARRAY_VERTEX]=points;
|
|
if (normals.size())
|
|
d[VS::ARRAY_NORMAL]=normals;
|
|
VisualServer::get_singleton()->mesh_add_surface(indicator,pt,d);
|
|
VisualServer::get_singleton()->mesh_surface_set_material(indicator,0,material,true);
|
|
|
|
}
|
|
|
|
*/
|
|
void CollisionShape::_add_to_collision_object(Object *p_cshape) {
|
|
|
|
if (unparenting)
|
|
return;
|
|
|
|
CollisionObject *co = p_cshape->cast_to<CollisionObject>();
|
|
ERR_FAIL_COND(!co);
|
|
|
|
if (shape.is_valid()) {
|
|
|
|
update_shape_index = co->get_shape_count();
|
|
co->add_shape(shape, get_transform());
|
|
if (trigger)
|
|
co->set_shape_as_trigger(co->get_shape_count() - 1, true);
|
|
} else {
|
|
update_shape_index = -1;
|
|
}
|
|
}
|
|
|
|
void CollisionShape::_notification(int p_what) {
|
|
|
|
switch (p_what) {
|
|
|
|
case NOTIFICATION_ENTER_TREE: {
|
|
unparenting = false;
|
|
can_update_body = get_tree()->is_editor_hint();
|
|
set_notify_local_transform(!can_update_body);
|
|
|
|
if (get_tree()->is_debugging_collisions_hint()) {
|
|
_create_debug_shape();
|
|
}
|
|
|
|
//indicator_instance = VisualServer::get_singleton()->instance_create2(indicator,get_world()->get_scenario());
|
|
} break;
|
|
case NOTIFICATION_TRANSFORM_CHANGED: {
|
|
//VisualServer::get_singleton()->instance_set_transform(indicator_instance,get_global_transform());
|
|
if (can_update_body && updating_body) {
|
|
_update_body();
|
|
}
|
|
} break;
|
|
case NOTIFICATION_EXIT_TREE: {
|
|
/* if (indicator_instance.is_valid()) {
|
|
VisualServer::get_singleton()->free(indicator_instance);
|
|
indicator_instance=RID();
|
|
}*/
|
|
can_update_body = false;
|
|
set_notify_local_transform(false);
|
|
if (debug_shape) {
|
|
debug_shape->queue_delete();
|
|
debug_shape = NULL;
|
|
}
|
|
} break;
|
|
case NOTIFICATION_UNPARENTED: {
|
|
unparenting = true;
|
|
if (can_update_body && updating_body)
|
|
_update_body();
|
|
} break;
|
|
case NOTIFICATION_PARENTED: {
|
|
if (can_update_body && updating_body)
|
|
_update_body();
|
|
} break;
|
|
case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
|
|
|
|
if (!can_update_body && update_shape_index >= 0) {
|
|
|
|
CollisionObject *co = get_parent()->cast_to<CollisionObject>();
|
|
if (co) {
|
|
co->set_shape_transform(update_shape_index, get_transform());
|
|
}
|
|
}
|
|
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void CollisionShape::resource_changed(RES res) {
|
|
|
|
update_gizmo();
|
|
}
|
|
|
|
void CollisionShape::_set_update_shape_index(int p_index) {
|
|
|
|
update_shape_index = p_index;
|
|
}
|
|
|
|
int CollisionShape::_get_update_shape_index() const {
|
|
|
|
return update_shape_index;
|
|
}
|
|
|
|
String CollisionShape::get_configuration_warning() const {
|
|
|
|
if (!get_parent()->cast_to<CollisionObject>()) {
|
|
return TTR("CollisionShape only serves to provide a collision shape to a CollisionObject derived node. Please only use it as a child of Area, StaticBody, RigidBody, KinematicBody, etc. to give them a shape.");
|
|
}
|
|
|
|
if (!shape.is_valid()) {
|
|
return TTR("A shape must be provided for CollisionShape to function. Please create a shape resource for it!");
|
|
}
|
|
|
|
return String();
|
|
}
|
|
|
|
void CollisionShape::_bind_methods() {
|
|
|
|
//not sure if this should do anything
|
|
ClassDB::bind_method(D_METHOD("resource_changed", "resource"), &CollisionShape::resource_changed);
|
|
ClassDB::bind_method(D_METHOD("set_shape", "shape"), &CollisionShape::set_shape);
|
|
ClassDB::bind_method(D_METHOD("get_shape"), &CollisionShape::get_shape);
|
|
ClassDB::bind_method(D_METHOD("_add_to_collision_object"), &CollisionShape::_add_to_collision_object);
|
|
ClassDB::bind_method(D_METHOD("set_trigger", "enable"), &CollisionShape::set_trigger);
|
|
ClassDB::bind_method(D_METHOD("is_trigger"), &CollisionShape::is_trigger);
|
|
ClassDB::bind_method(D_METHOD("make_convex_from_brothers"), &CollisionShape::make_convex_from_brothers);
|
|
ClassDB::set_method_flags("CollisionShape", "make_convex_from_brothers", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
|
|
ClassDB::bind_method(D_METHOD("_set_update_shape_index", "index"), &CollisionShape::_set_update_shape_index);
|
|
ClassDB::bind_method(D_METHOD("_get_update_shape_index"), &CollisionShape::_get_update_shape_index);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_collision_object_shape_index"), &CollisionShape::get_collision_object_shape_index);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape"), "set_shape", "get_shape");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "trigger"), "set_trigger", "is_trigger");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "_update_shape_index", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_update_shape_index", "_get_update_shape_index");
|
|
}
|
|
|
|
void CollisionShape::set_shape(const Ref<Shape> &p_shape) {
|
|
|
|
if (!shape.is_null())
|
|
shape->unregister_owner(this);
|
|
shape = p_shape;
|
|
if (!shape.is_null())
|
|
shape->register_owner(this);
|
|
update_gizmo();
|
|
if (updating_body) {
|
|
_update_body();
|
|
} else if (can_update_body && update_shape_index >= 0 && is_inside_tree()) {
|
|
CollisionObject *co = get_parent()->cast_to<CollisionObject>();
|
|
if (co) {
|
|
co->set_shape(update_shape_index, p_shape);
|
|
}
|
|
}
|
|
}
|
|
|
|
Ref<Shape> CollisionShape::get_shape() const {
|
|
|
|
return shape;
|
|
}
|
|
|
|
void CollisionShape::set_updating_body(bool p_update) {
|
|
updating_body = p_update;
|
|
}
|
|
|
|
bool CollisionShape::is_updating_body() const {
|
|
|
|
return updating_body;
|
|
}
|
|
|
|
void CollisionShape::set_trigger(bool p_trigger) {
|
|
|
|
trigger = p_trigger;
|
|
if (updating_body) {
|
|
_update_body();
|
|
} else if (can_update_body && update_shape_index >= 0 && is_inside_tree()) {
|
|
CollisionObject *co = get_parent()->cast_to<CollisionObject>();
|
|
if (co) {
|
|
co->set_shape_as_trigger(update_shape_index, p_trigger);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool CollisionShape::is_trigger() const {
|
|
|
|
return trigger;
|
|
}
|
|
|
|
CollisionShape::CollisionShape() {
|
|
|
|
//indicator = VisualServer::get_singleton()->mesh_create();
|
|
updating_body = true;
|
|
unparenting = false;
|
|
update_shape_index = -1;
|
|
trigger = false;
|
|
can_update_body = false;
|
|
debug_shape = NULL;
|
|
}
|
|
|
|
CollisionShape::~CollisionShape() {
|
|
if (!shape.is_null())
|
|
shape->unregister_owner(this);
|
|
//VisualServer::get_singleton()->free(indicator);
|
|
}
|
|
|
|
void CollisionShape::_create_debug_shape() {
|
|
|
|
if (debug_shape) {
|
|
debug_shape->queue_delete();
|
|
debug_shape = NULL;
|
|
}
|
|
|
|
Ref<Shape> s = get_shape();
|
|
|
|
if (s.is_null())
|
|
return;
|
|
|
|
Ref<Mesh> mesh = s->get_debug_mesh();
|
|
|
|
MeshInstance *mi = memnew(MeshInstance);
|
|
mi->set_mesh(mesh);
|
|
|
|
add_child(mi);
|
|
debug_shape = mi;
|
|
}
|
|
|
|
#if 0
|
|
#include "body_volume.h"
|
|
|
|
#include "geometry.h"
|
|
#include "scene/3d/physics_body.h"
|
|
|
|
#define ADD_TRIANGLE(m_a, m_b, m_c, m_color) \
|
|
{ \
|
|
Vector<Vector3> points; \
|
|
points.resize(3); \
|
|
points[0] = m_a; \
|
|
points[1] = m_b; \
|
|
points[2] = m_c; \
|
|
Vector<Color> colors; \
|
|
colors.resize(3); \
|
|
colors[0] = m_color; \
|
|
colors[1] = m_color; \
|
|
colors[2] = m_color; \
|
|
vs->poly_add_primitive(p_indicator, points, Vector<Vector3>(), colors, Vector<Vector3>()); \
|
|
}
|
|
|
|
|
|
void CollisionShape::_notification(int p_what) {
|
|
|
|
switch (p_what) {
|
|
case NOTIFICATION_ENTER_SCENE: {
|
|
|
|
|
|
if (get_root_node()->get_editor() && !indicator.is_valid()) {
|
|
|
|
indicator=VisualServer::get_singleton()->poly_create();
|
|
RID mat=VisualServer::get_singleton()->fixed_material_create();
|
|
VisualServer::get_singleton()->material_set_flag( mat, VisualServer::MATERIAL_FLAG_UNSHADED, true );
|
|
VisualServer::get_singleton()->material_set_flag( mat, VisualServer::MATERIAL_FLAG_WIREFRAME, true );
|
|
VisualServer::get_singleton()->material_set_flag( mat, VisualServer::MATERIAL_FLAG_DOUBLE_SIDED, true );
|
|
VisualServer::get_singleton()->material_set_line_width( mat, 3 );
|
|
|
|
VisualServer::get_singleton()->poly_set_material(indicator,mat,true);
|
|
|
|
update_indicator(indicator);
|
|
}
|
|
|
|
if (indicator.is_valid()) {
|
|
|
|
indicator_instance=VisualServer::get_singleton()->instance_create2(indicator,get_world()->get_scenario());
|
|
VisualServer::get_singleton()->instance_attach_object_instance_ID(indicator_instance,get_instance_ID());
|
|
}
|
|
volume_changed();
|
|
} break;
|
|
case NOTIFICATION_EXIT_SCENE: {
|
|
|
|
if (indicator_instance.is_valid()) {
|
|
|
|
VisualServer::get_singleton()->free(indicator_instance);
|
|
}
|
|
volume_changed();
|
|
} break;
|
|
case NOTIFICATION_TRANSFORM_CHANGED: {
|
|
|
|
if (indicator_instance.is_valid()) {
|
|
|
|
VisualServer::get_singleton()->instance_set_transform(indicator_instance,get_global_transform());
|
|
}
|
|
volume_changed();
|
|
} break;
|
|
default: {}
|
|
}
|
|
}
|
|
|
|
void CollisionShape::volume_changed() {
|
|
|
|
if (indicator.is_valid())
|
|
update_indicator(indicator);
|
|
|
|
Object *parent=get_parent();
|
|
if (!parent)
|
|
return;
|
|
PhysicsBody *physics_body=parent->cast_to<PhysicsBody>();
|
|
|
|
ERR_EXPLAIN("CollisionShape parent is not of type PhysicsBody");
|
|
ERR_FAIL_COND(!physics_body);
|
|
|
|
physics_body->recompute_child_volumes();
|
|
|
|
}
|
|
|
|
RID CollisionShape::_get_visual_instance_rid() const {
|
|
|
|
return indicator_instance;
|
|
|
|
}
|
|
|
|
void CollisionShape::_bind_methods() {
|
|
|
|
ClassDB::bind_method("_get_visual_instance_rid",&CollisionShape::_get_visual_instance_rid);
|
|
}
|
|
|
|
CollisionShape::CollisionShape() {
|
|
|
|
}
|
|
|
|
CollisionShape::~CollisionShape() {
|
|
|
|
if (indicator.is_valid()) {
|
|
|
|
VisualServer::get_singleton()->free(indicator);
|
|
}
|
|
|
|
}
|
|
|
|
void CollisionShapeSphere::_set(const String& p_name, const Variant& p_value) {
|
|
|
|
if (p_name=="radius") {
|
|
radius=p_value;
|
|
volume_changed();
|
|
}
|
|
|
|
}
|
|
|
|
Variant CollisionShapeSphere::_get(const String& p_name) const {
|
|
|
|
if (p_name=="radius") {
|
|
return radius;
|
|
}
|
|
|
|
return Variant();
|
|
}
|
|
|
|
void CollisionShapeSphere::_get_property_list( List<PropertyInfo> *p_list) const {
|
|
|
|
p_list->push_back( PropertyInfo(Variant::REAL,"radius",PROPERTY_HINT_RANGE,"0.01,16384,0.01") );
|
|
}
|
|
|
|
void CollisionShapeSphere::update_indicator(RID p_indicator) {
|
|
|
|
VisualServer *vs=VisualServer::get_singleton();
|
|
|
|
vs->poly_clear(p_indicator);
|
|
Color col(0.4,1.0,1.0,0.5);
|
|
|
|
int lats=6;
|
|
int lons=12;
|
|
float size=radius;
|
|
|
|
for(int i = 1; i <= lats; i++) {
|
|
double lat0 = Math_PI * (-0.5 + (double) (i - 1) / lats);
|
|
double z0 = Math::sin(lat0);
|
|
double zr0 = Math::cos(lat0);
|
|
|
|
double lat1 = Math_PI * (-0.5 + (double) i / lats);
|
|
double z1 = Math::sin(lat1);
|
|
double zr1 = Math::cos(lat1);
|
|
|
|
for(int j = lons; j >= 1; j--) {
|
|
|
|
double lng0 = 2 * Math_PI * (double) (j - 1) / lons;
|
|
double x0 = Math::cos(lng0);
|
|
double y0 = Math::sin(lng0);
|
|
|
|
double lng1 = 2 * Math_PI * (double) (j) / lons;
|
|
double x1 = Math::cos(lng1);
|
|
double y1 = Math::sin(lng1);
|
|
|
|
Vector3 v4=Vector3(x0 * zr0, z0, y0 *zr0)*size;
|
|
Vector3 v3=Vector3(x0 * zr1, z1, y0 *zr1)*size;
|
|
Vector3 v2=Vector3(x1 * zr1, z1, y1 *zr1)*size;
|
|
Vector3 v1=Vector3(x1 * zr0, z0, y1 *zr0)*size;
|
|
|
|
Vector<Vector3> line;
|
|
line.push_back(v1);
|
|
line.push_back(v2);
|
|
line.push_back(v3);
|
|
line.push_back(v4);
|
|
|
|
Vector<Color> cols;
|
|
cols.push_back(col);
|
|
cols.push_back(col);
|
|
cols.push_back(col);
|
|
cols.push_back(col);
|
|
|
|
|
|
VisualServer::get_singleton()->poly_add_primitive(p_indicator,line,Vector<Vector3>(),cols,Vector<Vector3>());
|
|
}
|
|
}
|
|
}
|
|
|
|
void CollisionShapeSphere::append_to_volume(Ref<Shape> p_volume) {
|
|
|
|
p_volume->add_sphere_shape(radius,get_transform());
|
|
}
|
|
|
|
|
|
CollisionShapeSphere::CollisionShapeSphere() {
|
|
|
|
radius=1.0;
|
|
}
|
|
|
|
/* BOX */
|
|
|
|
|
|
void CollisionShapeBox::_set(const String& p_name, const Variant& p_value) {
|
|
|
|
if (p_name=="half_extents") {
|
|
half_extents=p_value;
|
|
volume_changed();
|
|
}
|
|
|
|
}
|
|
|
|
Variant CollisionShapeBox::_get(const String& p_name) const {
|
|
|
|
if (p_name=="half_extents") {
|
|
return half_extents;
|
|
}
|
|
|
|
return Variant();
|
|
}
|
|
|
|
void CollisionShapeBox::_get_property_list( List<PropertyInfo> *p_list) const {
|
|
|
|
p_list->push_back( PropertyInfo(Variant::VECTOR3,"half_extents" ) );
|
|
}
|
|
|
|
|
|
void CollisionShapeBox::update_indicator(RID p_indicator) {
|
|
|
|
VisualServer *vs=VisualServer::get_singleton();
|
|
|
|
vs->poly_clear(p_indicator);
|
|
Color col(0.4,1.0,1.0,0.5);
|
|
|
|
|
|
for (int i=0;i<6;i++) {
|
|
|
|
|
|
Vector3 face_points[4];
|
|
|
|
for (int j=0;j<4;j++) {
|
|
|
|
float v[3];
|
|
v[0]=1.0;
|
|
v[1]=1-2*((j>>1)&1);
|
|
v[2]=v[1]*(1-2*(j&1));
|
|
|
|
for (int k=0;k<3;k++) {
|
|
|
|
if (i<3)
|
|
face_points[j][(i+k)%3]=v[k]*(i>=3?-1:1);
|
|
else
|
|
face_points[3-j][(i+k)%3]=v[k]*(i>=3?-1:1);
|
|
}
|
|
}
|
|
|
|
for(int j=0;j<4;j++)
|
|
face_points[i]*=half_extents;
|
|
|
|
ADD_TRIANGLE(face_points[0],face_points[1],face_points[2],col);
|
|
ADD_TRIANGLE(face_points[2],face_points[3],face_points[0],col);
|
|
|
|
}
|
|
}
|
|
|
|
void CollisionShapeBox::append_to_volume(Ref<Shape> p_volume) {
|
|
|
|
p_volume->add_box_shape(half_extents,get_transform());
|
|
}
|
|
|
|
|
|
CollisionShapeBox::CollisionShapeBox() {
|
|
|
|
half_extents=Vector3(1,1,1);
|
|
}
|
|
|
|
/* CYLINDER */
|
|
|
|
|
|
void CollisionShapeCylinder::_set(const String& p_name, const Variant& p_value) {
|
|
|
|
if (p_name=="radius") {
|
|
radius=p_value;
|
|
volume_changed();
|
|
}
|
|
if (p_name=="height") {
|
|
height=p_value;
|
|
volume_changed();
|
|
}
|
|
|
|
}
|
|
|
|
Variant CollisionShapeCylinder::_get(const String& p_name) const {
|
|
|
|
if (p_name=="radius") {
|
|
return radius;
|
|
}
|
|
if (p_name=="height") {
|
|
return height;
|
|
}
|
|
return Variant();
|
|
}
|
|
|
|
void CollisionShapeCylinder::_get_property_list( List<PropertyInfo> *p_list) const {
|
|
|
|
p_list->push_back( PropertyInfo(Variant::REAL,"radius",PROPERTY_HINT_RANGE,"0.01,16384,0.01") );
|
|
p_list->push_back( PropertyInfo(Variant::REAL,"height",PROPERTY_HINT_RANGE,"0.01,16384,0.01") );
|
|
}
|
|
|
|
|
|
void CollisionShapeCylinder::update_indicator(RID p_indicator) {
|
|
|
|
VisualServer *vs=VisualServer::get_singleton();
|
|
|
|
vs->poly_clear(p_indicator);
|
|
Color col(0.4,1.0,1.0,0.5);
|
|
|
|
PoolVector<Plane> planes = Geometry::build_cylinder_planes(radius, height, 12, Vector3::AXIS_Z);
|
|
Geometry::MeshData md = Geometry::build_convex_mesh(planes);
|
|
|
|
for(int i=0;i<md.faces.size();i++) {
|
|
|
|
for(int j=2;j<md.faces[i].indices.size();j++) {
|
|
ADD_TRIANGLE(md.vertices[md.faces[i].indices[0]],md.vertices[md.faces[i].indices[j-1]],md.vertices[md.faces[i].indices[j]],col);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void CollisionShapeCylinder::append_to_volume(Ref<Shape> p_volume) {
|
|
|
|
p_volume->add_cylinder_shape(radius,height*2.0,get_transform());
|
|
}
|
|
|
|
|
|
CollisionShapeCylinder::CollisionShapeCylinder() {
|
|
|
|
height=1;
|
|
radius=1;
|
|
}
|
|
|
|
/* CAPSULE */
|
|
|
|
|
|
void CollisionShapeCapsule::_set(const String& p_name, const Variant& p_value) {
|
|
|
|
if (p_name=="radius") {
|
|
radius=p_value;
|
|
volume_changed();
|
|
}
|
|
|
|
if (p_name=="height") {
|
|
height=p_value;
|
|
volume_changed();
|
|
}
|
|
|
|
}
|
|
|
|
Variant CollisionShapeCapsule::_get(const String& p_name) const {
|
|
|
|
if (p_name=="radius") {
|
|
return radius;
|
|
}
|
|
if (p_name=="height") {
|
|
return height;
|
|
}
|
|
return Variant();
|
|
}
|
|
|
|
void CollisionShapeCapsule::_get_property_list( List<PropertyInfo> *p_list) const {
|
|
|
|
p_list->push_back( PropertyInfo(Variant::REAL,"radius",PROPERTY_HINT_RANGE,"0.01,16384,0.01") );
|
|
p_list->push_back( PropertyInfo(Variant::REAL,"height",PROPERTY_HINT_RANGE,"0.01,16384,0.01") );
|
|
}
|
|
|
|
|
|
void CollisionShapeCapsule::update_indicator(RID p_indicator) {
|
|
|
|
VisualServer *vs=VisualServer::get_singleton();
|
|
|
|
vs->poly_clear(p_indicator);
|
|
Color col(0.4,1.0,1.0,0.5);
|
|
|
|
PoolVector<Plane> planes = Geometry::build_capsule_planes(radius, height, 12, 3, Vector3::AXIS_Z);
|
|
Geometry::MeshData md = Geometry::build_convex_mesh(planes);
|
|
|
|
for(int i=0;i<md.faces.size();i++) {
|
|
|
|
for(int j=2;j<md.faces[i].indices.size();j++) {
|
|
ADD_TRIANGLE(md.vertices[md.faces[i].indices[0]],md.vertices[md.faces[i].indices[j-1]],md.vertices[md.faces[i].indices[j]],col);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void CollisionShapeCapsule::append_to_volume(Ref<Shape> p_volume) {
|
|
|
|
|
|
p_volume->add_capsule_shape(radius,height,get_transform());
|
|
}
|
|
|
|
|
|
CollisionShapeCapsule::CollisionShapeCapsule() {
|
|
|
|
height=1;
|
|
radius=1;
|
|
}
|
|
#endif
|