Virtualx Game Engine. Forked from Godot 3.6
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Markus Sauermann 5ddab1f363 Some code simplifications
AnimationNodeBlendSpace2DEditor:
- `!tree` is always false, because it is checked a few lines above

CurveEdit:
- grabbing != GRAB_NONE is redundant

GradientTexture2DEdit:
- grabbed != HANDLE_FROM is redundant
- grabbed != HANDLE_TO is redundant

Viewport:
- index is not used afterwards
- In these cases `gui.mouse_focus` is always valid. Move check to a DEV_ASSERT
- simplify `stopped` calculation
2023-06-08 16:15:22 +02:00
.github Explain in GitHub issue template how to copy exact Godot version 2023-05-30 14:44:39 +02:00
core Remove GDExtension compatibility code for Godot 4.0 2023-06-07 13:01:42 -05:00
doc Merge pull request #77963 from dsnopek/remove-gdextension-legacy-struct 2023-06-08 09:10:41 +02:00
drivers Properly update array textures when using the OpenGL backend to avoid crash 2023-06-07 15:44:11 -07:00
editor Some code simplifications 2023-06-08 16:15:22 +02:00
main Merge pull request #75666 from ronyeh/main.cpp-2 2023-06-02 17:26:18 +02:00
misc Make Viewport::gui_get_focus_owner const 2023-06-02 12:36:10 -05:00
modules Merge pull request #77898 from DeeJayLSP/vulkan-250 2023-06-07 13:31:57 +02:00
platform Add setting to control the window used to run the project for the Android editor 2023-06-07 18:32:52 -07:00
scene Some code simplifications 2023-06-08 16:15:22 +02:00
servers Merge pull request #77170 from lawnjelly/scu_build_master 2023-06-06 17:58:09 +02:00
tests Add unit test: mouse movement after slider release 2023-06-05 13:51:28 +02:00
thirdparty Merge pull request #77960 from akien-mga/tinyexr-1.0.5 2023-06-07 16:07:06 +02:00
.clang-format
.clang-tidy
.editorconfig
.git-blame-ignore-revs
.gitattributes
.gitignore
.lgtm.yml
.mailmap
AUTHORS.md
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt msdfgen: Sync with upstream 1.10 2023-06-07 15:55:29 +02:00
DONORS.md
gles3_builders.py
glsl_builders.py
icon.png
icon.svg
icon_outlined.png
icon_outlined.svg
LICENSE.txt
logo.png
logo.svg
LOGO_LICENSE.md
logo_outlined.png
logo_outlined.svg
methods.py Single Compilation Unit build. 2023-06-06 15:36:51 +01:00
platform_methods.py
README.md
SConstruct Single Compilation Unit build. 2023-06-06 15:36:51 +01:00
scu_builders.py Single Compilation Unit build. 2023-06-06 15:36:51 +01:00
version.py Bump version to 4.1-beta 2023-06-07 11:10:19 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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