virtualx-engine/modules/gltf
2023-01-01 20:14:33 +00:00
..
doc_classes Pass GLTFState to the export_preflight method 2022-12-11 13:22:25 -06:00
editor Add a dialog for customizing FBX import 2022-12-18 01:08:54 +01:00
extensions Update stale node ref after replace_by in GLTF importer 2023-01-01 20:14:33 +00:00
structures Consistently use p_ for parameters in GLTFDocument 2022-12-10 16:07:17 -06:00
config.py GLTF imports & exports material texture filters 2022-10-03 16:20:08 -04:00
gltf_defines.h GLTF: Clean up lots of includes 2022-11-29 23:11:08 -06:00
gltf_document.cpp glTF: Fix export crash with a ShaderMaterial (fixes #70159) 2022-12-17 10:03:42 -05:00
gltf_document.h Consistently use p_ for parameters in GLTFDocument 2022-12-10 16:07:17 -06:00
gltf_state.cpp GLTF: Clean up lots of includes 2022-11-29 23:11:08 -06:00
gltf_state.h GLTF: Clean up lots of includes 2022-11-29 23:11:08 -06:00
gltf_template_convert.h Replace Array return types with TypedArray 3 2022-08-24 12:53:36 +02:00
README.md GLTF: Organize structures into a subfolder 2022-07-24 17:16:51 -05:00
register_types.cpp Add a dialog for customizing FBX import 2022-12-18 01:08:54 +01:00
register_types.h Style: Cleanup header guards for consistency 2022-09-26 13:51:17 +02:00
SCsub SCons: Unify tools/target build type configuration 2022-09-26 16:31:46 +02:00

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.