virtualx-engine/servers/rendering/renderer_rd/storage_rd
Max Hilbrunner 5e0d2b5097
Merge pull request #62046 from clayjohn/vertexless-draw
Allow creating meshes without vertex positions
2022-08-20 05:32:28 +02:00
..
light_storage.cpp Add a shadow opacity property to Light3D 2022-08-07 11:06:32 +02:00
light_storage.h Changed storage structs to private 2022-08-01 11:59:14 +10:00
material_storage.cpp Merge pull request #64167 from clayjohn/screen-texture-hint 2022-08-19 21:51:39 +02:00
material_storage.h Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
mesh_storage.cpp Remove requirement to have vertex positions when creating a mesh. Meshes can now be constructed from an index buffer alone 2022-08-19 14:50:12 -06:00
mesh_storage.h Changed storage structs to private 2022-08-01 11:59:14 +10:00
particles_storage.cpp Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
particles_storage.h Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
SCsub
texture_storage.cpp Detect if VRS supported before creating default VRS texture 2022-08-10 13:27:19 -06:00
texture_storage.h Add hint_transparent to use a transparent black placeholder texture 2022-08-01 23:38:06 +02:00
utilities.cpp Fix macOS and iOS defines in the rendering code. 2022-08-08 17:51:31 +03:00
utilities.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00