virtualx-engine/scene
Pedro J. Estébanez 5e144022e7 Enhance cache modes in resource loading
- Unify documentation, hoping to clear misconcepctions about about propagation of the cache mode across dependant loads.
- Clarify in docs that `CACHE_MODE_REPLACE` now also works on the main resource (from #87008).
- Add two recursive modes, counterparts of `CACHE_MODE_REPLACE` and `CACHE_MODE_IGNORE`, since it seems some need them (see #59669, #82830).
- Let resources, even loaded with one of the ignore-cache modes, get a path, which is useful for tools.
2024-02-26 14:59:04 +01:00
..
2d Move 2D-only resources to their own folder 2024-02-26 05:22:45 -06:00
3d Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
animation Merge pull request #84906 from /fix-some-defvals 2024-02-23 11:29:22 +01:00
audio Merge pull request #87830 from KoBeWi/internalization_aka_i15n 2024-02-19 17:06:32 +01:00
debugger Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport 2024-02-13 18:53:21 +09:00
gui Merge pull request #88615 from Rindbee/add-h_separation-between-icons-in-CheckButton-and-CheckBox 2024-02-26 10:48:54 +01:00
main Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
resources Enhance cache modes in resource loading 2024-02-26 14:59:04 +01:00
theme Merge pull request #84763 from KoBeWi/all-knowing_theme_editor 2024-02-13 17:23:07 +01:00
property_list_helper.cpp Fix implementation of property_can_revert() in PropertyListHelper 2024-02-22 15:05:19 +01:00
property_list_helper.h Add PropertyListHelper to PopupMenu 2024-02-11 12:09:55 +01:00
property_utils.cpp Fix node property duplication 2023-11-04 10:45:38 +02:00
property_utils.h
register_scene_types.cpp Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
register_scene_types.h
scene_string_names.cpp
scene_string_names.h
SCsub