virtualx-engine/drivers/gles2
2015-12-02 11:15:48 -03:00
..
shaders Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color 2015-11-18 23:18:10 +00:00
rasterizer_gles2.cpp -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device. 2015-12-02 11:15:48 -03:00
rasterizer_gles2.h -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device. 2015-12-02 11:15:48 -03:00
rasterizer_instance_gles2.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
rasterizer_instance_gles2.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_compiler_gles2.cpp Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color 2015-11-18 23:18:10 +00:00
shader_compiler_gles2.h Merge pull request #2715 from SaracenOne/shader_fix_and_enhancement 2015-11-18 19:36:47 -03:00
shader_gles2.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
shader_gles2.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00