f7f6115f76
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
113 lines
3.5 KiB
XML
113 lines
3.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Dictionary" category="Built-In Types" version="3.2">
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<brief_description>
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Dictionary type.
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</brief_description>
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<description>
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Dictionary type. Associative container which contains values referenced by unique keys. Dictionaries are always passed by reference.
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Erasing elements while iterating over them [b]is not supported[/b].
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Creating a dictionary:
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[codeblock]
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var d = {4: 5, "A key": "A value", 28: [1, 2, 3]}
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[/codeblock]
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To add a key to an existing dictionary, access it like an existing key and assign to it:
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[codeblock]
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d[4] = "hello" # Add integer 4 as a key and assign the String "hello" as its value.
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d["Godot"] = 3.01 # Add String "Godot" as a key and assign the value 3.01 to it.
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[/codeblock]
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</description>
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<tutorials>
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<link>https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/gdscript_basics.html#dictionary</link>
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</tutorials>
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<methods>
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<method name="clear">
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<description>
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Clear the dictionary, removing all key/value pairs.
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</description>
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</method>
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<method name="duplicate">
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<return type="Dictionary">
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</return>
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<argument index="0" name="deep" type="bool" default="False">
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</argument>
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<description>
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Creates a copy of the dictionary, and returns it.
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</description>
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</method>
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<method name="empty">
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<return type="bool">
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</return>
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<description>
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Returns [code]true[/code] if the dictionary is empty.
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</description>
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</method>
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<method name="erase">
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<return type="bool">
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</return>
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<argument index="0" name="key" type="Variant">
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</argument>
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<description>
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Erase a dictionary key/value pair by key. Returns [code]true[/code] if the given key was present in the dictionary, [code]false[/code] otherwise. Does not erase elements while iterating over the dictionary.
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</description>
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</method>
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<method name="get">
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<return type="Variant">
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</return>
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<argument index="0" name="key" type="Variant">
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</argument>
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<argument index="1" name="default" type="Variant" default="Null">
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</argument>
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<description>
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Returns the current value for the specified key in the [Dictionary]. If the key does not exist, the method returns the value of the optional default argument, or [code]null[/code] if it is omitted.
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</description>
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</method>
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<method name="has">
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<return type="bool">
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</return>
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<argument index="0" name="key" type="Variant">
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</argument>
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<description>
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Returns [code]true[/code] if the dictionary has a given key.
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</description>
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</method>
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<method name="has_all">
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<return type="bool">
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</return>
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<argument index="0" name="keys" type="Array">
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</argument>
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<description>
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Returns [code]true[/code] if the dictionary has all of the keys in the given array.
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</description>
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</method>
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<method name="hash">
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<return type="int">
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</return>
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<description>
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Returns a hashed integer value representing the dictionary contents.
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</description>
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</method>
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<method name="keys">
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<return type="Array">
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</return>
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<description>
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Returns the list of keys in the [Dictionary].
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</description>
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</method>
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<method name="size">
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<return type="int">
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</return>
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<description>
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Returns the size of the dictionary (in pairs).
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</description>
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</method>
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<method name="values">
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<return type="Array">
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</return>
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<description>
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Returns the list of values in the [Dictionary].
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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