c6cea6e9b3
Thanks to @bojidar-bg's impressive work in #29380.
30 lines
1.1 KiB
XML
30 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="InputEventScreenDrag" inherits="InputEvent" category="Core" version="3.2">
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<brief_description>
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Input event type for screen drag events. Only available on mobile devices.
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</brief_description>
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<description>
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Contains screen drag information. See [method Node._input].
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</description>
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<tutorials>
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<link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="index" type="int" setter="set_index" getter="get_index" default="0">
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The drag event index in the case of a multi-drag event.
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</member>
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<member name="position" type="Vector2" setter="set_position" getter="get_position" default="Vector2( 0, 0 )">
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The drag position.
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</member>
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<member name="relative" type="Vector2" setter="set_relative" getter="get_relative" default="Vector2( 0, 0 )">
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The drag position relative to its start position.
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</member>
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<member name="speed" type="Vector2" setter="set_speed" getter="get_speed" default="Vector2( 0, 0 )">
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The drag speed.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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