c6cea6e9b3
Thanks to @bojidar-bg's impressive work in #29380.
24 lines
1 KiB
XML
24 lines
1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="LightOccluder2D" inherits="Node2D" category="Core" version="3.2">
|
|
<brief_description>
|
|
Occludes light cast by a Light2D, casting shadows.
|
|
</brief_description>
|
|
<description>
|
|
Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an [OccluderPolygon2D] in order for the shadow to be computed.
|
|
</description>
|
|
<tutorials>
|
|
<link>http://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows.html</link>
|
|
</tutorials>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="light_mask" type="int" setter="set_occluder_light_mask" getter="get_occluder_light_mask" default="1">
|
|
The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).
|
|
</member>
|
|
<member name="occluder" type="OccluderPolygon2D" setter="set_occluder_polygon" getter="get_occluder_polygon" default="null">
|
|
The [OccluderPolygon2D] used to compute the shadow.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|