5e6adb4a2d
fixes godotengine#82061 fixes godotengine#61556 Also, distinguish between main pack and DLC packs. It's desirable to downloaded content to be as small as possible. This change avoids bloating non-main pack files with new versions of resources that are all read on startup and never used again. They have no effect if loaded after startup. - project.godot/project.binary file - extension_list.cfg - app icon and boot_splash - .ico and .icns files (these can still be opted in for DLC by listing them explicitly in the include filter) |
||
---|---|---|
.. | ||
editor_export.cpp | ||
editor_export.h | ||
editor_export_platform.cpp | ||
editor_export_platform.h | ||
editor_export_platform_pc.cpp | ||
editor_export_platform_pc.h | ||
editor_export_plugin.cpp | ||
editor_export_plugin.h | ||
editor_export_preset.cpp | ||
editor_export_preset.h | ||
editor_export_shared_object.h | ||
export_template_manager.cpp | ||
export_template_manager.h | ||
project_export.cpp | ||
project_export.h | ||
SCsub |