virtualx-engine/platform/ios
David Nikdel 5e6adb4a2d Merge uid_cache.bin and global_script_class_cache.cfg after mounting PCKs
fixes godotengine#82061
fixes godotengine#61556

Also, distinguish between main pack and DLC packs.
It's desirable to downloaded content to be as small as possible. This change avoids bloating non-main pack files with new versions of resources that are all read on startup and never used again. They have no effect if loaded after startup.
- project.godot/project.binary file
- extension_list.cfg
- app icon and boot_splash
- .ico and .icns files (these can still be opted in for DLC by listing them explicitly in the include filter)
2024-03-06 12:14:21 -05:00
..
api Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
doc_classes [macOS/iOS export] Add option to set custom Info.plist data. 2024-01-11 21:05:35 +02:00
export Merge uid_cache.bin and global_script_class_cache.cfg after mounting PCKs 2024-03-06 12:14:21 -05:00
app_delegate.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
app_delegate.mm Fix low volume sound output on iOS when Play and Record category is used. 2024-02-29 08:54:55 -03:00
detect.py Merge pull request #88245 from shana/simplify-mono-support-detection 2024-02-19 00:08:07 +01:00
device_metrics.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
device_metrics.m iOS: Add new model identifiers for DPI metrics 2023-01-09 10:58:43 +01:00
display_layer.h [iOS] Restore OpenGLES3 renderer support. 2023-01-22 13:59:52 +02:00
display_layer.mm Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
display_server_ios.h Add method to get "base" system UI color (macOS/Windows) and system theme change callback. 2024-02-13 18:38:53 +02:00
display_server_ios.mm Add method to get "base" system UI color (macOS/Windows) and system theme change callback. 2024-02-13 18:38:53 +02:00
godot_app_delegate.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_app_delegate.m One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_ios.mm Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
godot_view.h iOS: Fix memory leak on touch input 2023-02-15 09:45:38 +01:00
godot_view.mm Add method to get "base" system UI color (macOS/Windows) and system theme change callback. 2024-02-13 18:38:53 +02:00
godot_view_renderer.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_view_renderer.mm Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
ios.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
ios.mm Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
ios_terminal_logger.h [iOS] Improve logger. 2024-01-11 16:59:38 +02:00
ios_terminal_logger.mm [iOS] Improve logger. 2024-01-11 16:59:38 +02:00
joypad_ios.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
joypad_ios.mm Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
key_mapping_ios.h Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
key_mapping_ios.mm Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
keyboard_input_view.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
keyboard_input_view.mm Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
main.m Remove (or make verbose only) various debug prints. 2023-03-20 08:14:18 +02:00
os_ios.h Add const lvalue ref to core/* container parameters 2024-02-14 11:20:36 -03:00
os_ios.mm Add const lvalue ref to core/* container parameters 2024-02-14 11:20:36 -03:00
platform_config.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
platform_gl.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
README.md Update all outdated online documentation links 2023-01-14 19:38:00 +03:00
rendering_context_driver_vulkan_ios.h [macOS / iOS] Switch Vulkan init to VK_EXT_metal_surface extension. 2024-02-13 16:57:02 +02:00
rendering_context_driver_vulkan_ios.mm [macOS / iOS] Switch Vulkan init to VK_EXT_metal_surface extension. 2024-02-13 16:57:02 +02:00
SCsub [iOS/macOS] Add option to automatically build (and sign / archive) bundles. 2024-02-13 16:36:41 +02:00
tts_ios.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
tts_ios.mm Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
view_controller.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
view_controller.mm Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00

iOS platform port

This folder contains the C++, Objective-C and Objective-C++ code for the iOS platform port.

See also misc/dist/ios_xcode folder for the Xcode project template used for packaging the iOS export templates.

Documentation