..
dummy
Fix never ending loop with overlapping probes
2024-03-05 10:07:56 +11:00
environment
renderer_rd
Merge pull request #89134 from BastiaanOlij/fix_recursive_reflection_probes
2024-03-05 09:56:05 +01:00
storage
Fix never ending loop with overlapping probes
2024-03-05 10:07:56 +11:00
renderer_canvas_cull.cpp
Add new Parallax2D node
2024-03-03 15:46:40 -05:00
renderer_canvas_cull.h
Add new Parallax2D node
2024-03-03 15:46:40 -05:00
renderer_canvas_render.cpp
Avoid crashes when engine leaks canvas items and friends
2023-12-20 13:19:46 +01:00
renderer_canvas_render.h
Add new Parallax2D node
2024-03-03 15:46:40 -05:00
renderer_compositor.cpp
Avoid crashes when engine leaks canvas items and friends
2023-12-20 13:19:46 +01:00
renderer_compositor.h
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp
Fix never ending loop with overlapping probes
2024-03-05 10:07:56 +11:00
renderer_scene_cull.h
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
renderer_scene_render.h
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
renderer_viewport.cpp
Merge pull request #87297 from adamscott/2d-pixel-art-stability
2024-02-12 23:53:51 +01:00
renderer_viewport.h
rendering_context_driver.cpp
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
rendering_context_driver.h
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
rendering_device.compat.inc
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
rendering_device.cpp
Vulkan: Don't warn about pipelines cache if missing
2024-03-05 16:39:14 +01:00
rendering_device.h
Remove self includes in some files
2024-02-27 17:10:54 +01:00
rendering_device_binds.cpp
rendering_device_binds.h
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
rendering_device_commons.cpp
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
2023-12-20 19:18:08 +01:00
rendering_device_commons.h
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
rendering_device_driver.cpp
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
2023-12-20 19:18:08 +01:00
rendering_device_driver.h
Merge pull request #87872 from RandomShaper/d3d12_tex_mem_is_life
2024-02-27 16:36:59 +01:00
rendering_device_graph.cpp
Remove tracking logic for input attachments as it's not necessary.
2024-02-21 11:18:10 -03:00
rendering_device_graph.h
Remove tracking logic for input attachments as it's not necessary.
2024-02-21 11:18:10 -03:00
rendering_light_culler.cpp
Fix various typos with codespell
2024-02-07 11:09:34 +01:00
rendering_light_culler.h
Shadow volume culling and tighter shadow caster culling
2024-01-30 08:38:31 +00:00
rendering_method.cpp
rendering_method.h
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
rendering_server_default.cpp
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
2024-01-17 13:58:29 -05:00
rendering_server_default.h
Add new Parallax2D node
2024-03-03 15:46:40 -05:00
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_compiler.cpp
Add missing check when insert function normal_roughness_compatibility
2024-01-15 17:22:19 +08:00
shader_compiler.h
Change shader compiler default setting to avoid doctool error
2024-02-29 11:01:56 +08:00
shader_language.cpp
Add const lvalue ref to container parameters
2024-01-05 14:49:57 -03:00
shader_language.h
Add const lvalue ref to container parameters
2024-01-05 14:49:57 -03:00
shader_preprocessor.cpp
shader_preprocessor.h
shader_types.cpp
Fix shadows for billboarded Sprite3D's
2024-02-13 10:36:38 +01:00
shader_types.h
shader_warnings.cpp
shader_warnings.h