1894157c9f
-Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings
84 lines
3.3 KiB
C++
84 lines
3.3 KiB
C++
/*************************************************************************/
|
|
/* room_instance.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef ROOM_INSTANCE_H
|
|
#define ROOM_INSTANCE_H
|
|
|
|
#include "scene/3d/visual_instance.h"
|
|
#include "scene/resources/room.h"
|
|
|
|
/**
|
|
@author Juan Linietsky <reduzio@gmail.com>
|
|
*/
|
|
|
|
/* RoomInstance Logic:
|
|
a) Instances that belong to the room are drawn only if the room is visible (seen through portal, or player inside)
|
|
b) Instances that don't belong to any room are considered to belong to the root room (RID empty)
|
|
c) "dynamic" Instances are assigned to the rooms their AABB touch
|
|
|
|
*/
|
|
|
|
//this will be removed, left for reference
|
|
#if 0
|
|
|
|
class Room : public VisualInstance {
|
|
|
|
GDCLASS(Room, VisualInstance);
|
|
|
|
public:
|
|
private:
|
|
Ref<RoomBounds> room;
|
|
|
|
int level;
|
|
void _parse_node_faces(PoolVector<Face3> &all_faces, const Node *p_node) const;
|
|
|
|
void _bounds_changed();
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
enum {
|
|
// used to notify portals that the room in which they are has changed.
|
|
NOTIFICATION_AREA_CHANGED = 60
|
|
};
|
|
|
|
virtual Rect3 get_aabb() const;
|
|
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
|
|
|
|
void set_room(const Ref<RoomBounds> &p_room);
|
|
Ref<RoomBounds> get_room() const;
|
|
|
|
Room();
|
|
~Room();
|
|
};
|
|
#endif
|
|
#endif // ROOM_INSTANCE_H
|