d95794ec8a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
204 lines
7.9 KiB
C++
204 lines
7.9 KiB
C++
/**************************************************************************/
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/* signal_awaiter_utils.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "signal_awaiter_utils.h"
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#include "csharp_script.h"
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#include "mono_gd/gd_mono_cache.h"
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Error gd_mono_connect_signal_awaiter(Object *p_source, const StringName &p_signal, Object *p_target, GCHandleIntPtr p_awaiter_handle_ptr) {
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ERR_FAIL_NULL_V(p_source, ERR_INVALID_DATA);
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ERR_FAIL_NULL_V(p_target, ERR_INVALID_DATA);
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// TODO: Use pooling for ManagedCallable instances.
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MonoGCHandleData awaiter_handle(p_awaiter_handle_ptr, gdmono::GCHandleType::STRONG_HANDLE);
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SignalAwaiterCallable *awaiter_callable = memnew(SignalAwaiterCallable(p_target, awaiter_handle, p_signal));
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Callable callable = Callable(awaiter_callable);
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return p_source->connect(p_signal, callable, Object::CONNECT_ONE_SHOT);
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}
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bool SignalAwaiterCallable::compare_equal(const CallableCustom *p_a, const CallableCustom *p_b) {
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// Only called if both instances are of type SignalAwaiterCallable. Static cast is safe.
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const SignalAwaiterCallable *a = static_cast<const SignalAwaiterCallable *>(p_a);
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const SignalAwaiterCallable *b = static_cast<const SignalAwaiterCallable *>(p_b);
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return a->awaiter_handle.handle.value == b->awaiter_handle.handle.value;
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}
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bool SignalAwaiterCallable::compare_less(const CallableCustom *p_a, const CallableCustom *p_b) {
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if (compare_equal(p_a, p_b)) {
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return false;
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}
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return p_a < p_b;
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}
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uint32_t SignalAwaiterCallable::hash() const {
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uint32_t hash = signal.hash();
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return hash_murmur3_one_64(target_id, hash);
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}
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String SignalAwaiterCallable::get_as_text() const {
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Object *base = ObjectDB::get_instance(target_id);
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if (base) {
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String class_name = base->get_class();
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Ref<Script> script = base->get_script();
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if (script.is_valid() && script->get_path().is_resource_file()) {
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class_name += "(" + script->get_path().get_file() + ")";
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}
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return class_name + "::SignalAwaiterMiddleman::" + String(signal);
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} else {
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return "null::SignalAwaiterMiddleman::" + String(signal);
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}
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}
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CallableCustom::CompareEqualFunc SignalAwaiterCallable::get_compare_equal_func() const {
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return compare_equal_func_ptr;
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}
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CallableCustom::CompareLessFunc SignalAwaiterCallable::get_compare_less_func() const {
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return compare_less_func_ptr;
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}
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ObjectID SignalAwaiterCallable::get_object() const {
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return target_id;
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}
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StringName SignalAwaiterCallable::get_signal() const {
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return signal;
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}
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void SignalAwaiterCallable::call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const {
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r_call_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; // Can't find anything better
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r_return_value = Variant();
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#ifdef DEBUG_ENABLED
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ERR_FAIL_COND_MSG(target_id.is_valid() && !ObjectDB::get_instance(target_id),
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"Resumed after await, but class instance is gone.");
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#endif
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bool awaiter_is_null = false;
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GDMonoCache::managed_callbacks.SignalAwaiter_SignalCallback(awaiter_handle.get_intptr(), p_arguments, p_argcount, &awaiter_is_null);
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if (awaiter_is_null) {
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r_call_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
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return;
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}
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r_call_error.error = Callable::CallError::CALL_OK;
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}
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SignalAwaiterCallable::SignalAwaiterCallable(Object *p_target, MonoGCHandleData p_awaiter_handle, const StringName &p_signal) :
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target_id(p_target->get_instance_id()),
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awaiter_handle(p_awaiter_handle),
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signal(p_signal) {
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}
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SignalAwaiterCallable::~SignalAwaiterCallable() {
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awaiter_handle.release();
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}
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bool EventSignalCallable::compare_equal(const CallableCustom *p_a, const CallableCustom *p_b) {
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const EventSignalCallable *a = static_cast<const EventSignalCallable *>(p_a);
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const EventSignalCallable *b = static_cast<const EventSignalCallable *>(p_b);
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if (a->owner != b->owner) {
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return false;
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}
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if (a->event_signal_name != b->event_signal_name) {
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return false;
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}
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return true;
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}
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bool EventSignalCallable::compare_less(const CallableCustom *p_a, const CallableCustom *p_b) {
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if (compare_equal(p_a, p_b)) {
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return false;
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}
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return p_a < p_b;
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}
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uint32_t EventSignalCallable::hash() const {
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uint32_t hash = event_signal_name.hash();
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return hash_murmur3_one_64(owner->get_instance_id(), hash);
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}
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String EventSignalCallable::get_as_text() const {
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String class_name = owner->get_class();
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Ref<Script> script = owner->get_script();
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if (script.is_valid() && script->get_path().is_resource_file()) {
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class_name += "(" + script->get_path().get_file() + ")";
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}
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return class_name + "::EventSignalMiddleman::" + String(event_signal_name);
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}
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CallableCustom::CompareEqualFunc EventSignalCallable::get_compare_equal_func() const {
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return compare_equal_func_ptr;
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}
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CallableCustom::CompareLessFunc EventSignalCallable::get_compare_less_func() const {
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return compare_less_func_ptr;
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}
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ObjectID EventSignalCallable::get_object() const {
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return owner->get_instance_id();
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}
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StringName EventSignalCallable::get_signal() const {
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return event_signal_name;
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}
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void EventSignalCallable::call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const {
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r_call_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; // Can't find anything better
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r_return_value = Variant();
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CSharpInstance *csharp_instance = CAST_CSHARP_INSTANCE(owner->get_script_instance());
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ERR_FAIL_NULL(csharp_instance);
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GCHandleIntPtr owner_gchandle_intptr = csharp_instance->get_gchandle_intptr();
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bool awaiter_is_null = false;
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GDMonoCache::managed_callbacks.ScriptManagerBridge_RaiseEventSignal(
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owner_gchandle_intptr, &event_signal_name,
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p_arguments, p_argcount, &awaiter_is_null);
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if (awaiter_is_null) {
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r_call_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
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return;
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}
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r_call_error.error = Callable::CallError::CALL_OK;
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}
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EventSignalCallable::EventSignalCallable(Object *p_owner, const StringName &p_event_signal_name) :
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owner(p_owner),
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event_signal_name(p_event_signal_name) {
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}
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