fe52458154
Happy new year to the wonderful Godot community!
191 lines
9.1 KiB
C++
191 lines
9.1 KiB
C++
/*************************************************************************/
|
|
/* gltf_accessor.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "gltf_accessor.h"
|
|
|
|
#include "gltf_document_extension.h"
|
|
|
|
void GLTFAccessor::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("get_buffer_view"), &GLTFAccessor::get_buffer_view);
|
|
ClassDB::bind_method(D_METHOD("set_buffer_view", "buffer_view"), &GLTFAccessor::set_buffer_view);
|
|
ClassDB::bind_method(D_METHOD("get_byte_offset"), &GLTFAccessor::get_byte_offset);
|
|
ClassDB::bind_method(D_METHOD("set_byte_offset", "byte_offset"), &GLTFAccessor::set_byte_offset);
|
|
ClassDB::bind_method(D_METHOD("get_component_type"), &GLTFAccessor::get_component_type);
|
|
ClassDB::bind_method(D_METHOD("set_component_type", "component_type"), &GLTFAccessor::set_component_type);
|
|
ClassDB::bind_method(D_METHOD("get_normalized"), &GLTFAccessor::get_normalized);
|
|
ClassDB::bind_method(D_METHOD("set_normalized", "normalized"), &GLTFAccessor::set_normalized);
|
|
ClassDB::bind_method(D_METHOD("get_count"), &GLTFAccessor::get_count);
|
|
ClassDB::bind_method(D_METHOD("set_count", "count"), &GLTFAccessor::set_count);
|
|
ClassDB::bind_method(D_METHOD("get_type"), &GLTFAccessor::get_type);
|
|
ClassDB::bind_method(D_METHOD("set_type", "type"), &GLTFAccessor::set_type);
|
|
ClassDB::bind_method(D_METHOD("get_min"), &GLTFAccessor::get_min);
|
|
ClassDB::bind_method(D_METHOD("set_min", "min"), &GLTFAccessor::set_min);
|
|
ClassDB::bind_method(D_METHOD("get_max"), &GLTFAccessor::get_max);
|
|
ClassDB::bind_method(D_METHOD("set_max", "max"), &GLTFAccessor::set_max);
|
|
ClassDB::bind_method(D_METHOD("get_sparse_count"), &GLTFAccessor::get_sparse_count);
|
|
ClassDB::bind_method(D_METHOD("set_sparse_count", "sparse_count"), &GLTFAccessor::set_sparse_count);
|
|
ClassDB::bind_method(D_METHOD("get_sparse_indices_buffer_view"), &GLTFAccessor::get_sparse_indices_buffer_view);
|
|
ClassDB::bind_method(D_METHOD("set_sparse_indices_buffer_view", "sparse_indices_buffer_view"), &GLTFAccessor::set_sparse_indices_buffer_view);
|
|
ClassDB::bind_method(D_METHOD("get_sparse_indices_byte_offset"), &GLTFAccessor::get_sparse_indices_byte_offset);
|
|
ClassDB::bind_method(D_METHOD("set_sparse_indices_byte_offset", "sparse_indices_byte_offset"), &GLTFAccessor::set_sparse_indices_byte_offset);
|
|
ClassDB::bind_method(D_METHOD("get_sparse_indices_component_type"), &GLTFAccessor::get_sparse_indices_component_type);
|
|
ClassDB::bind_method(D_METHOD("set_sparse_indices_component_type", "sparse_indices_component_type"), &GLTFAccessor::set_sparse_indices_component_type);
|
|
ClassDB::bind_method(D_METHOD("get_sparse_values_buffer_view"), &GLTFAccessor::get_sparse_values_buffer_view);
|
|
ClassDB::bind_method(D_METHOD("set_sparse_values_buffer_view", "sparse_values_buffer_view"), &GLTFAccessor::set_sparse_values_buffer_view);
|
|
ClassDB::bind_method(D_METHOD("get_sparse_values_byte_offset"), &GLTFAccessor::get_sparse_values_byte_offset);
|
|
ClassDB::bind_method(D_METHOD("set_sparse_values_byte_offset", "sparse_values_byte_offset"), &GLTFAccessor::set_sparse_values_byte_offset);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "buffer_view"), "set_buffer_view", "get_buffer_view"); // GLTFBufferViewIndex
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "byte_offset"), "set_byte_offset", "get_byte_offset"); // int
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "component_type"), "set_component_type", "get_component_type"); // int
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "normalized"), "set_normalized", "get_normalized"); // bool
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "count"), "set_count", "get_count"); // int
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "type"), "set_type", "get_type"); // GLTFDocument::GLTFType
|
|
ADD_PROPERTY(PropertyInfo(Variant::PACKED_FLOAT64_ARRAY, "min"), "set_min", "get_min"); // Vector<real_t>
|
|
ADD_PROPERTY(PropertyInfo(Variant::PACKED_FLOAT64_ARRAY, "max"), "set_max", "get_max"); // Vector<real_t>
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "sparse_count"), "set_sparse_count", "get_sparse_count"); // int
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "sparse_indices_buffer_view"), "set_sparse_indices_buffer_view", "get_sparse_indices_buffer_view"); // int
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "sparse_indices_byte_offset"), "set_sparse_indices_byte_offset", "get_sparse_indices_byte_offset"); // int
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "sparse_indices_component_type"), "set_sparse_indices_component_type", "get_sparse_indices_component_type"); // int
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "sparse_values_buffer_view"), "set_sparse_values_buffer_view", "get_sparse_values_buffer_view"); // int
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "sparse_values_byte_offset"), "set_sparse_values_byte_offset", "get_sparse_values_byte_offset"); // int
|
|
}
|
|
|
|
GLTFBufferViewIndex GLTFAccessor::get_buffer_view() {
|
|
return buffer_view;
|
|
}
|
|
|
|
void GLTFAccessor::set_buffer_view(GLTFBufferViewIndex p_buffer_view) {
|
|
buffer_view = p_buffer_view;
|
|
}
|
|
|
|
int GLTFAccessor::get_byte_offset() {
|
|
return byte_offset;
|
|
}
|
|
|
|
void GLTFAccessor::set_byte_offset(int p_byte_offset) {
|
|
byte_offset = p_byte_offset;
|
|
}
|
|
|
|
int GLTFAccessor::get_component_type() {
|
|
return component_type;
|
|
}
|
|
|
|
void GLTFAccessor::set_component_type(int p_component_type) {
|
|
component_type = p_component_type;
|
|
}
|
|
|
|
bool GLTFAccessor::get_normalized() {
|
|
return normalized;
|
|
}
|
|
|
|
void GLTFAccessor::set_normalized(bool p_normalized) {
|
|
normalized = p_normalized;
|
|
}
|
|
|
|
int GLTFAccessor::get_count() {
|
|
return count;
|
|
}
|
|
|
|
void GLTFAccessor::set_count(int p_count) {
|
|
count = p_count;
|
|
}
|
|
|
|
int GLTFAccessor::get_type() {
|
|
return (int)type;
|
|
}
|
|
|
|
void GLTFAccessor::set_type(int p_type) {
|
|
type = (GLTFDocument::GLTFType)p_type; // TODO: Register enum
|
|
}
|
|
|
|
Vector<double> GLTFAccessor::get_min() {
|
|
return min;
|
|
}
|
|
|
|
void GLTFAccessor::set_min(Vector<double> p_min) {
|
|
min = p_min;
|
|
}
|
|
|
|
Vector<double> GLTFAccessor::get_max() {
|
|
return max;
|
|
}
|
|
|
|
void GLTFAccessor::set_max(Vector<double> p_max) {
|
|
max = p_max;
|
|
}
|
|
|
|
int GLTFAccessor::get_sparse_count() {
|
|
return sparse_count;
|
|
}
|
|
|
|
void GLTFAccessor::set_sparse_count(int p_sparse_count) {
|
|
sparse_count = p_sparse_count;
|
|
}
|
|
|
|
int GLTFAccessor::get_sparse_indices_buffer_view() {
|
|
return sparse_indices_buffer_view;
|
|
}
|
|
|
|
void GLTFAccessor::set_sparse_indices_buffer_view(int p_sparse_indices_buffer_view) {
|
|
sparse_indices_buffer_view = p_sparse_indices_buffer_view;
|
|
}
|
|
|
|
int GLTFAccessor::get_sparse_indices_byte_offset() {
|
|
return sparse_indices_byte_offset;
|
|
}
|
|
|
|
void GLTFAccessor::set_sparse_indices_byte_offset(int p_sparse_indices_byte_offset) {
|
|
sparse_indices_byte_offset = p_sparse_indices_byte_offset;
|
|
}
|
|
|
|
int GLTFAccessor::get_sparse_indices_component_type() {
|
|
return sparse_indices_component_type;
|
|
}
|
|
|
|
void GLTFAccessor::set_sparse_indices_component_type(int p_sparse_indices_component_type) {
|
|
sparse_indices_component_type = p_sparse_indices_component_type;
|
|
}
|
|
|
|
int GLTFAccessor::get_sparse_values_buffer_view() {
|
|
return sparse_values_buffer_view;
|
|
}
|
|
|
|
void GLTFAccessor::set_sparse_values_buffer_view(int p_sparse_values_buffer_view) {
|
|
sparse_values_buffer_view = p_sparse_values_buffer_view;
|
|
}
|
|
|
|
int GLTFAccessor::get_sparse_values_byte_offset() {
|
|
return sparse_values_byte_offset;
|
|
}
|
|
|
|
void GLTFAccessor::set_sparse_values_byte_offset(int p_sparse_values_byte_offset) {
|
|
sparse_values_byte_offset = p_sparse_values_byte_offset;
|
|
}
|