Virtualx Game Engine. Forked from Godot 3.6
Find a file
2016-03-14 15:24:12 -03:00
bin remove trailing whitespace 2016-03-09 00:00:52 +01:00
core Remove undefined binds 2016-03-12 18:53:13 +01:00
demos Completed the support for plugins! It is not possible to add plugins. 2016-02-27 23:12:27 -03:00
doc Add option to keep margins when changing anchors, closes #3979 2016-03-09 21:14:17 +02:00
drivers Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off now correctly disables shadows from affecting the instance. 2016-03-12 16:51:17 +00:00
main Borderless window support for the Win32 build. Default window position is now also centred. 2016-03-12 16:38:12 +00:00
modules remove trailing whitespace 2016-03-09 00:00:52 +01:00
platform Borderless window support for the Win32 build. Default window position is now also centred. 2016-03-12 16:38:12 +00:00
scene Automatically create input node when creating a ShaderGraph 2016-03-14 15:24:12 -03:00
servers Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off now correctly disables shadows from affecting the instance. 2016-03-12 16:51:17 +00:00
tools -Made editor support SSL certs by default (embedded them) 2016-03-12 10:46:38 -03:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes Add SpriteRegionEditor and update Polygon2DUVEditor 2015-09-28 00:06:06 -03:00
.gitignore -Made editor support SSL certs by default (embedded them) 2016-03-12 10:46:38 -03:00
.travis.yml migrate to container-based Travis CI 2016-03-07 12:52:50 +01:00
CONTRIBUTING.md Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
icon.png Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
icon.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
ISSUE_TEMPLATE Remove some extraneous newlines 2016-02-19 00:03:49 +01:00
LICENSE.md Fix license markdown formatting 2016-02-20 15:57:38 +01:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
logo.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
methods.py -Many fixes to windows build system with Mingw on Windows. Fixes #2690 2016-01-25 00:21:04 -03:00
README.md Update README.md 2016-02-22 07:42:10 -03:00
SConstruct -Many fixes to windows build system with Mingw on Windows. Fixes #2690 2016-01-25 00:21:04 -03:00
version.py bump to stable, congratulations everyone 2016-02-22 21:44:58 -03:00

GODOT

http://www.godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation has been moved to ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: http://docs.godotengine.org/en/latest/reference/_compiling.html

Build Status