5eed870a6a
This hugely reduces the number of exports, making it acceptable for browsers. Note that dlink + threads is still not working due to upstream issues with the pthread emulation library. Should hopefully be solved once emscripten move to native WASM threads.
240 lines
8.4 KiB
Python
240 lines
8.4 KiB
Python
import os
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import sys
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from emscripten_helpers import (
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run_closure_compiler,
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create_engine_file,
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add_js_libraries,
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add_js_pre,
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add_js_externs,
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create_template_zip,
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)
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from methods import get_compiler_version
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from SCons.Util import WhereIs
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from typing import TYPE_CHECKING
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if TYPE_CHECKING:
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from SCons import Environment
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def get_name():
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return "Web"
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def can_build():
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return WhereIs("emcc") is not None
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def get_opts():
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from SCons.Variables import BoolVariable
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return [
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("initial_memory", "Initial WASM memory (in MiB)", 32),
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BoolVariable("use_assertions", "Use Emscripten runtime assertions", False),
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BoolVariable("use_ubsan", "Use Emscripten undefined behavior sanitizer (UBSAN)", False),
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BoolVariable("use_asan", "Use Emscripten address sanitizer (ASAN)", False),
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BoolVariable("use_lsan", "Use Emscripten leak sanitizer (LSAN)", False),
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BoolVariable("use_safe_heap", "Use Emscripten SAFE_HEAP sanitizer", False),
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# eval() can be a security concern, so it can be disabled.
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BoolVariable("javascript_eval", "Enable JavaScript eval interface", True),
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BoolVariable(
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"dlink_enabled", "Enable WebAssembly dynamic linking (GDExtension support). Produces bigger binaries", False
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),
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BoolVariable("use_closure_compiler", "Use closure compiler to minimize JavaScript code", False),
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]
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def get_doc_classes():
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return [
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"EditorExportPlatformWeb",
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]
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def get_doc_path():
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return "doc_classes"
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def get_flags():
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return [
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("arch", "wasm32"),
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("target", "template_debug"),
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("builtin_pcre2_with_jit", False),
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("vulkan", False),
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# Use -Os to prioritize optimizing for reduced file size. This is
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# particularly valuable for the web platform because it directly
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# decreases download time.
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# -Os reduces file size by around 5 MiB over -O3. -Oz only saves about
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# 100 KiB over -Os, which does not justify the negative impact on
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# run-time performance.
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("optimize", "size"),
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]
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def configure(env: "Environment"):
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# Validate arch.
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supported_arches = ["wasm32"]
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if env["arch"] not in supported_arches:
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print(
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'Unsupported CPU architecture "%s" for iOS. Supported architectures are: %s.'
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% (env["arch"], ", ".join(supported_arches))
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)
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sys.exit()
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try:
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env["initial_memory"] = int(env["initial_memory"])
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except Exception:
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print("Initial memory must be a valid integer")
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sys.exit(255)
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## Build type
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if env.debug_features:
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# Retain function names for backtraces at the cost of file size.
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env.Append(LINKFLAGS=["--profiling-funcs"])
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else:
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env["use_assertions"] = True
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if env["use_assertions"]:
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env.Append(LINKFLAGS=["-s", "ASSERTIONS=1"])
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if env.editor_build:
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if env["initial_memory"] < 64:
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print('Note: Forcing "initial_memory=64" as it is required for the web editor.')
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env["initial_memory"] = 64
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else:
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env.Append(CPPFLAGS=["-fno-exceptions"])
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env.Append(LINKFLAGS=["-s", "INITIAL_MEMORY=%sMB" % env["initial_memory"]])
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## Copy env variables.
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env["ENV"] = os.environ
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# LTO
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if env["lto"] == "auto": # Full LTO for production.
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env["lto"] = "full"
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if env["lto"] != "none":
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if env["lto"] == "thin":
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env.Append(CCFLAGS=["-flto=thin"])
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env.Append(LINKFLAGS=["-flto=thin"])
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else:
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env.Append(CCFLAGS=["-flto"])
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env.Append(LINKFLAGS=["-flto"])
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# Sanitizers
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if env["use_ubsan"]:
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env.Append(CCFLAGS=["-fsanitize=undefined"])
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env.Append(LINKFLAGS=["-fsanitize=undefined"])
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if env["use_asan"]:
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env.Append(CCFLAGS=["-fsanitize=address"])
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env.Append(LINKFLAGS=["-fsanitize=address"])
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if env["use_lsan"]:
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env.Append(CCFLAGS=["-fsanitize=leak"])
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env.Append(LINKFLAGS=["-fsanitize=leak"])
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if env["use_safe_heap"]:
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env.Append(LINKFLAGS=["-s", "SAFE_HEAP=1"])
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# Closure compiler
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if env["use_closure_compiler"]:
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# For emscripten support code.
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env.Append(LINKFLAGS=["--closure", "1"])
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# Register builder for our Engine files
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jscc = env.Builder(generator=run_closure_compiler, suffix=".cc.js", src_suffix=".js")
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env.Append(BUILDERS={"BuildJS": jscc})
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# Add helper method for adding libraries, externs, pre-js.
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env["JS_LIBS"] = []
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env["JS_PRE"] = []
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env["JS_EXTERNS"] = []
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env.AddMethod(add_js_libraries, "AddJSLibraries")
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env.AddMethod(add_js_pre, "AddJSPre")
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env.AddMethod(add_js_externs, "AddJSExterns")
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# Add method that joins/compiles our Engine files.
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env.AddMethod(create_engine_file, "CreateEngineFile")
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# Add method for creating the final zip file
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env.AddMethod(create_template_zip, "CreateTemplateZip")
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# Closure compiler extern and support for ecmascript specs (const, let, etc).
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env["ENV"]["EMCC_CLOSURE_ARGS"] = "--language_in ECMASCRIPT6"
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env["CC"] = "emcc"
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env["CXX"] = "em++"
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env["AR"] = "emar"
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env["RANLIB"] = "emranlib"
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# Use TempFileMunge since some AR invocations are too long for cmd.exe.
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# Use POSIX-style paths, required with TempFileMunge.
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env["ARCOM_POSIX"] = env["ARCOM"].replace("$TARGET", "$TARGET.posix").replace("$SOURCES", "$SOURCES.posix")
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env["ARCOM"] = "${TEMPFILE(ARCOM_POSIX)}"
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# All intermediate files are just object files.
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env["OBJPREFIX"] = ""
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env["OBJSUFFIX"] = ".o"
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env["PROGPREFIX"] = ""
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# Program() output consists of multiple files, so specify suffixes manually at builder.
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env["PROGSUFFIX"] = ""
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env["LIBPREFIX"] = "lib"
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env["LIBSUFFIX"] = ".a"
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env["LIBPREFIXES"] = ["$LIBPREFIX"]
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env["LIBSUFFIXES"] = ["$LIBSUFFIX"]
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env.Prepend(CPPPATH=["#platform/web"])
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env.Append(CPPDEFINES=["WEB_ENABLED", "UNIX_ENABLED"])
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if env["opengl3"]:
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env.AppendUnique(CPPDEFINES=["GLES3_ENABLED"])
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# This setting just makes WebGL 2 APIs available, it does NOT disable WebGL 1.
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env.Append(LINKFLAGS=["-s", "USE_WEBGL2=1"])
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# Allow use to take control of swapping WebGL buffers.
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env.Append(LINKFLAGS=["-s", "OFFSCREEN_FRAMEBUFFER=1"])
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if env["javascript_eval"]:
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env.Append(CPPDEFINES=["JAVASCRIPT_EVAL_ENABLED"])
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# Thread support (via SharedArrayBuffer).
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env.Append(CPPDEFINES=["PTHREAD_NO_RENAME"])
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env.Append(CCFLAGS=["-s", "USE_PTHREADS=1"])
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env.Append(LINKFLAGS=["-s", "USE_PTHREADS=1"])
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env.Append(LINKFLAGS=["-s", "PTHREAD_POOL_SIZE=8"])
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env.Append(LINKFLAGS=["-s", "WASM_MEM_MAX=2048MB"])
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if env["dlink_enabled"]:
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cc_version = get_compiler_version(env)
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cc_semver = (int(cc_version["major"]), int(cc_version["minor"]), int(cc_version["patch"]))
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if cc_semver < (3, 1, 14):
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print("GDExtension support requires emscripten >= 3.1.14, detected: %s.%s.%s" % cc_semver)
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sys.exit(255)
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env.Append(CCFLAGS=["-s", "SIDE_MODULE=2"])
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env.Append(LINKFLAGS=["-s", "SIDE_MODULE=2"])
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env.Append(CCFLAGS=["-fvisibility=hidden"])
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env.Append(LINKFLAGS=["-fvisibility=hidden"])
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env.extra_suffix = ".dlink" + env.extra_suffix
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# Reduce code size by generating less support code (e.g. skip NodeJS support).
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env.Append(LINKFLAGS=["-s", "ENVIRONMENT=web,worker"])
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# Wrap the JavaScript support code around a closure named Godot.
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env.Append(LINKFLAGS=["-s", "MODULARIZE=1", "-s", "EXPORT_NAME='Godot'"])
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# Allow increasing memory buffer size during runtime. This is efficient
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# when using WebAssembly (in comparison to asm.js) and works well for
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# us since we don't know requirements at compile-time.
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env.Append(LINKFLAGS=["-s", "ALLOW_MEMORY_GROWTH=1"])
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# Do not call main immediately when the support code is ready.
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env.Append(LINKFLAGS=["-s", "INVOKE_RUN=0"])
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# callMain for manual start, cwrap for the mono version.
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env.Append(LINKFLAGS=["-s", "EXPORTED_RUNTIME_METHODS=['callMain','cwrap']"])
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# Add code that allow exiting runtime.
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env.Append(LINKFLAGS=["-s", "EXIT_RUNTIME=1"])
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# This workaround creates a closure that prevents the garbage collector from freeing the WebGL context.
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# We also only use WebGL2, and changing context version is not widely supported anyway.
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env.Append(LINKFLAGS=["-s", "GL_WORKAROUND_SAFARI_GETCONTEXT_BUG=0"])
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