virtualx-engine/scene/animation
robfram 5ef88cf577 Added get_playing_speed method to AnimationPlayer, returning the actual
playing speed of the animation being played.

As stated in #16550, there is no way to get the playing speed of an
animation. The `playback_speed` property is for the whole AnimationPlayer
node, and the argument passed to `play` method is another scale applied
in top of the AnimationPlayer properties.

Thus, the actual playing speed is AnimationPlayer.speed_scale *
AnimationPlayer.playback.current.speed_scale. If it is not playing, the
method returns 0.
2018-03-03 09:29:22 +01:00
..
animation_cache.cpp Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
animation_cache.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
animation_player.cpp Added get_playing_speed method to AnimationPlayer, returning the actual 2018-03-03 09:29:22 +01:00
animation_player.h Added get_playing_speed method to AnimationPlayer, returning the actual 2018-03-03 09:29:22 +01:00
animation_tree_player.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
animation_tree_player.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
tween.cpp update signals' MethodInfo in Tween 2018-01-23 13:06:03 +01:00
tween.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
tween_interpolaters.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00