virtualx-engine/modules/mono/editor/GodotTools
Ignacio Etcheverry 77dd061345 Mono/C#: Add iOS support
Right now, games only work on devices when exported with FullAOT+Interpreter.
There are some issues left that need to addressed for FullAOT alone. Right now,
it's giving issues with the Godot.NativeCalls static constructor.
2020-03-31 09:37:16 +02:00
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GodotTools Mono/C#: Add iOS support 2020-03-31 09:37:16 +02:00
GodotTools.BuildLogger Make file formatting comply with POSIX and Unix standards 2020-03-21 17:41:03 -04:00
GodotTools.Core Sync csproj when files are changed from the Godot FileSystem dock 2020-03-18 15:06:41 +01:00
GodotTools.IdeConnection Make file formatting comply with POSIX and Unix standards 2020-03-21 17:41:03 -04:00
GodotTools.ProjectEditor Make file formatting comply with POSIX and Unix standards 2020-03-21 17:41:03 -04:00
.gitignore Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
GodotTools.sln C#: Add Ide Connection library and server for the editor 2019-08-04 01:57:53 +02:00