Virtualx Game Engine. Forked from Godot 3.6
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Kongfa Waroros 5f27fd458c
Fix little typos in 3.x doc
(cherry picked from commit 0d852bf5a6)
2021-11-15 22:22:45 +01:00
.github CI: Change BASE_BRANCH to 3.4 2021-11-05 15:01:27 +01:00
core CI: Update to clang-format 13 using LLVM repo 2021-10-28 17:30:52 +02:00
doc Fix little typos in 3.x doc 2021-11-15 22:22:45 +01:00
drivers AudioDriverPulseAudio: move Vector Cow access outside tight loop. 2021-11-15 22:21:36 +01:00
editor i18n: Sync classref translations with Weblate 2021-11-03 15:00:52 +01:00
main Sync controller mappings DB with SDL2 community repo 2021-11-03 21:32:53 +01:00
misc Bump version to 3.4.1-rc 2021-11-05 15:00:23 +01:00
modules GDScript: Support multiline indexing with [] 2021-11-15 22:21:16 +01:00
platform [macOS] Enable multithreaded OpenGL engine flag when using multithreaded VisualServer. 2021-11-15 22:22:06 +01:00
scene Fix errors with invalid bone node path in Polygon2D 2021-11-03 17:31:10 +01:00
servers Expose intersect_point in 3D physics server 2021-11-15 22:22:31 +01:00
thirdparty mbedtls: Backport PR 4819 to fix certs parsing speed 2021-10-25 21:16:04 +02:00
.clang-format clang-format: Enable BreakBeforeTernaryOperators 2021-10-28 14:50:33 +02:00
.clang-tidy Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
.editorconfig [3.x] Add a simple C# .editorconfig 2021-07-24 16:27:57 -04:00
.gitattributes Upgrade Android Gradle to version 7.2 2021-10-15 12:51:43 +02:00
.gitignore gitignore: Ignore Kate swap files 2021-02-02 13:02:45 +01:00
.mailmap Update AUTHORS and DONORS list 2021-11-03 16:16:10 +01:00
AUTHORS.md Update my name on author file 2021-11-03 21:31:11 +01:00
CHANGELOG.md Bump version to 3.4-stable \o/ 2021-11-05 01:06:19 +01:00
compat.py
CONTRIBUTING.md Link to Godot Contributors Chat instead of IRC 2021-03-07 22:51:06 +01:00
COPYRIGHT.txt Merge pull request #48967 from akien-mga/3.x-embree-3.13.0 2021-05-24 17:03:04 +02:00
DONORS.md Sync controller mappings DB with SDL2 community repo 2021-11-03 21:32:53 +01:00
gles_builders.py
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
icon.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
icon_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
icon_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
LICENSE.txt Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
LOGO_LICENSE.md Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 2020-12-09 11:22:04 +01:00
logo_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
logo_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
methods.py SCons: List .gen.cpp sources explicitly to avoid globbing errors 2021-10-16 10:59:14 +02:00
platform_methods.py
README.md Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
SConstruct SCons: Set DEBUG_ENABLED and DEV_ENABLED in SConstruct 2021-10-15 12:54:16 +02:00
version.py Bump version to 3.4.1-rc 2021-11-05 15:00:23 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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