virtualx-engine/drivers
Hein-Pieter van Braam a83e77fded Explicitly use floating point numbers in the our shaders
We need to be explicit about using floating point numbers in our shaders
for compatibility with mobile GLES drivers.
2019-02-24 23:35:10 +00:00
..
alsa Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
alsamidi Drivers, main, servers: Ensure classes match their header filename 2019-02-12 14:39:47 +01:00
convex_decomp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
coreaudio Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
coremidi Drivers, main, servers: Ensure classes match their header filename 2019-02-12 14:39:47 +01:00
dummy Properly get proxy texture size for canvas light, fixes #17067 2019-01-27 16:57:05 -03:00
gl_context Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
gles2 Explicitly use floating point numbers in the our shaders 2019-02-24 23:35:10 +00:00
gles3 Explicitly use floating point numbers in the our shaders 2019-02-24 23:35:10 +00:00
png Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
pulseaudio Add -Wshadow=local to warnings and fix reported issues. 2019-02-20 19:44:12 +01:00
unix Fix typos with codespell 2019-02-13 09:23:29 +01:00
wasapi Fix WASAPI driver not working when the device doesn't supports the mix format 2019-02-23 00:01:17 -03:00
windows Core: Ensure classes match their header filename 2019-02-12 13:34:25 +01:00
winmidi Drivers, main, servers: Ensure classes match their header filename 2019-02-12 14:39:47 +01:00
xaudio2 Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
register_driver_types.cpp Consistency in resource format saver/loader de-registration 2019-01-10 12:45:57 +01:00
register_driver_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub Drop RtAudio driver on Windows 2019-02-20 13:47:01 +01:00