virtualx-engine/servers/rendering
2022-11-06 10:49:55 -08:00
..
dummy Collapse three seperate texture storage methods into render_target_set_override() 2022-11-03 13:03:30 -05:00
environment
renderer_rd Scale light shadow bias by soft_shadow_scale to reduce shadow acne on high quality settings 2022-11-06 10:49:55 -08:00
storage Collapse three seperate texture storage methods into render_target_set_override() 2022-11-03 13:03:30 -05:00
renderer_canvas_cull.cpp Add call_deferred() method to Callable 2022-11-04 17:24:34 +01:00
renderer_canvas_cull.h Viewport canvas cull mask feature 2022-10-31 14:09:49 +01:00
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp
renderer_compositor.h
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp Merge pull request #67112 from Chaosus/fix_boolean_uniform_instances 2022-10-28 23:17:23 +03:00
renderer_scene_cull.h
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp
renderer_scene_render.h
renderer_viewport.cpp Collapse three seperate texture storage methods into render_target_set_override() 2022-11-03 13:03:30 -05:00
renderer_viewport.h Viewport canvas cull mask feature 2022-10-31 14:09:49 +01:00
rendering_device.cpp
rendering_device.h
rendering_device_binds.cpp
rendering_device_binds.h
rendering_method.cpp
rendering_method.h
rendering_server_default.cpp
rendering_server_default.h Viewport canvas cull mask feature 2022-10-31 14:09:49 +01:00
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_compiler.cpp Make code generation for shader boolean uniform instances easier 2022-10-31 11:52:52 +01:00
shader_compiler.h
shader_language.cpp Fix predefined constants to be accessible in the shader includes 2022-11-01 19:53:05 +03:00
shader_language.h
shader_preprocessor.cpp
shader_preprocessor.h
shader_types.cpp
shader_types.h
shader_warnings.cpp
shader_warnings.h