virtualx-engine/servers/rendering/renderer_rd
Pedro J. Estébanez 5f71b55380 Improve handling of the format of the VRS image
- Validate format conservatively. (This is to have VRS images created regardless whether VRS attachments are supported, which avoids errors in places where the code assumes such images were created on low-spec GPUs.)
- Create a non-layered default VRS image, which is what Vulkan (and D3D12, by the way) expect.
2022-07-28 12:24:03 +02:00
..
effects Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
environment Merge pull request #62362 from clayjohn/VULKAN-halo 2022-07-27 11:17:34 +02:00
forward_clustered Merge pull request #63477 from Chaosus/shader_fix_fog 2022-07-27 09:35:30 +02:00
forward_mobile Merge pull request #63477 from Chaosus/shader_fix_fog 2022-07-27 09:35:30 +02:00
shaders Move Sky(RD) into environment 2022-07-26 10:19:40 +10:00
storage_rd Improve handling of the format of the VRS image 2022-07-28 12:24:03 +02:00
cluster_builder_rd.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
cluster_builder_rd.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
effects_rd.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
effects_rd.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
pipeline_cache_rd.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
pipeline_cache_rd.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
renderer_canvas_render_rd.cpp Merge pull request #62972 from Chaosus/shader_groups 2022-07-26 15:16:33 +02:00
renderer_canvas_render_rd.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
renderer_compositor_rd.cpp Split dependency logic 2022-06-28 00:10:29 +10:00
renderer_compositor_rd.h Remove ThreadWorkPool, replace by WorkerThreadPool 2022-07-25 15:39:50 +02:00
renderer_scene_environment_rd.cpp add support for glow maps 2022-01-20 16:47:25 +01:00
renderer_scene_environment_rd.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
renderer_scene_render_rd.cpp Change RendererSceneRender::GeometryInstance so more code is shared among renderers 2022-07-27 12:32:07 +10:00
renderer_scene_render_rd.h Change RendererSceneRender::GeometryInstance so more code is shared among renderers 2022-07-27 12:32:07 +10:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
shader_rd.cpp Remove ThreadWorkPool, replace by WorkerThreadPool 2022-07-25 15:39:50 +02:00
shader_rd.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
uniform_set_cache_rd.cpp Fix typos with codespell 2022-03-31 14:07:29 +02:00
uniform_set_cache_rd.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00