5f8c30fbca
Previously this was only done when building the script for running the game. This was a problem because the user could want to build the project manually with the "Build project" button, to then run the game from the command line or similar. |
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.. | ||
Build | ||
Editor | ||
Project | ||
Properties | ||
Utils | ||
.gitignore | ||
GodotSharpTools.csproj | ||
GodotSharpTools.sln | ||
packages.config | ||
StringExtensions.cs |