virtualx-engine/modules/mono/editor/GodotSharpTools
Ignacio Etcheverry 5f8c30fbca Mono: Create player script metadata when building manually
Previously this was only done when building the script for running the game. This was a problem because the user could want to build the project manually with the "Build project" button, to then run the game from the command line or similar.
2019-02-08 22:49:27 +01:00
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Build Workaround for bug with Mono's MSBuild and BaseIntermediateOutputPath 2019-01-21 00:38:28 +01:00
Editor Use 'release_debug' for mono export templates 2019-01-08 01:44:54 +01:00
Project Workaround for bug with Mono's MSBuild and BaseIntermediateOutputPath 2019-01-21 00:38:28 +01:00
Properties Added mono module 2017-10-03 00:01:26 +02:00
Utils Mono: Fix opening code editors in OSX and cleanup 2018-09-17 20:00:19 +02:00
.gitignore Parse C# generics and type constraints correctly 2018-11-24 18:29:23 -08:00
GodotSharpTools.csproj Mono: Create player script metadata when building manually 2019-02-08 22:49:27 +01:00
GodotSharpTools.sln Convert DOS line endings to Unix line endings 2017-11-05 11:37:59 +01:00
packages.config Support globs in csproj includes 2018-10-25 18:00:17 +02:00
StringExtensions.cs Support globs in csproj includes 2018-10-25 18:00:17 +02:00