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area_bullet.cpp
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2022-01-13 15:54:13 +01:00 |
area_bullet.h
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2022-01-13 15:54:13 +01:00 |
btRayShape.cpp
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2022-01-13 15:54:13 +01:00 |
btRayShape.h
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2022-01-13 15:54:13 +01:00 |
bullet_physics_server.cpp
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BulletPhysicsServer::area_get_space: null check
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2022-04-10 23:00:50 +02:00 |
bullet_physics_server.h
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2022-01-13 15:54:13 +01:00 |
bullet_types_converter.cpp
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2022-01-13 15:54:13 +01:00 |
bullet_types_converter.h
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2022-01-13 15:54:13 +01:00 |
bullet_utilities.h
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2022-01-13 15:54:13 +01:00 |
collision_object_bullet.cpp
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2022-01-13 15:54:13 +01:00 |
collision_object_bullet.h
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2022-01-13 15:54:13 +01:00 |
cone_twist_joint_bullet.cpp
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Add nodiscard to core math classes to catch c++ errors.
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2022-01-20 17:28:31 +00:00 |
cone_twist_joint_bullet.h
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2022-01-13 15:54:13 +01:00 |
config.py
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
constraint_bullet.cpp
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2022-01-13 15:54:13 +01:00 |
constraint_bullet.h
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2022-01-13 15:54:13 +01:00 |
generic_6dof_joint_bullet.cpp
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Add nodiscard to core math classes to catch c++ errors.
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2022-01-20 17:28:31 +00:00 |
generic_6dof_joint_bullet.h
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2022-01-13 15:54:13 +01:00 |
godot_collision_configuration.cpp
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2022-01-13 15:54:13 +01:00 |
godot_collision_configuration.h
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2022-01-13 15:54:13 +01:00 |
godot_collision_dispatcher.cpp
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2022-01-13 15:54:13 +01:00 |
godot_collision_dispatcher.h
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2022-01-13 15:54:13 +01:00 |
godot_motion_state.h
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2022-01-13 15:54:13 +01:00 |
godot_ray_world_algorithm.cpp
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2022-01-13 15:54:13 +01:00 |
godot_ray_world_algorithm.h
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2022-01-13 15:54:13 +01:00 |
godot_result_callbacks.cpp
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collide_shape: return contact points in world space
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2022-03-24 20:27:36 +01:00 |
godot_result_callbacks.h
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2022-01-13 15:54:13 +01:00 |
hinge_joint_bullet.cpp
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Add nodiscard to core math classes to catch c++ errors.
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2022-01-20 17:28:31 +00:00 |
hinge_joint_bullet.h
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2022-01-13 15:54:13 +01:00 |
joint_bullet.cpp
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2022-01-13 15:54:13 +01:00 |
joint_bullet.h
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2022-01-13 15:54:13 +01:00 |
pin_joint_bullet.cpp
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2022-01-13 15:54:13 +01:00 |
pin_joint_bullet.h
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2022-01-13 15:54:13 +01:00 |
register_types.cpp
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2022-01-13 15:54:13 +01:00 |
register_types.h
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2022-01-13 15:54:13 +01:00 |
rid_bullet.h
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2022-01-13 15:54:13 +01:00 |
rigid_body_bullet.cpp
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Fixed ccd enabled by default on Bullet bodies
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2022-03-10 19:02:01 +01:00 |
rigid_body_bullet.h
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2022-01-13 15:54:13 +01:00 |
SCsub
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bullet: Sync with upstream 3.24
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2022-05-17 11:45:52 +02:00 |
shape_bullet.cpp
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Always register the Smooth Trimesh Collision project setting
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2022-03-02 18:50:21 +01:00 |
shape_bullet.h
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2022-01-13 15:54:13 +01:00 |
shape_owner_bullet.cpp
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2022-01-13 15:54:13 +01:00 |
shape_owner_bullet.h
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2022-01-13 15:54:13 +01:00 |
slider_joint_bullet.cpp
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Add nodiscard to core math classes to catch c++ errors.
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2022-01-20 17:28:31 +00:00 |
slider_joint_bullet.h
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2022-01-13 15:54:13 +01:00 |
soft_body_bullet.cpp
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2022-01-13 15:54:13 +01:00 |
soft_body_bullet.h
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2022-01-13 15:54:13 +01:00 |
space_bullet.cpp
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Added recovery vector to shape position before bullet penetration detection to prevent recovery vector from adding repeat penetration responses.
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2022-05-19 10:47:40 +02:00 |
space_bullet.h
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |