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arvr
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2019-01-01 12:58:10 +01:00
audio
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2019-01-01 12:58:10 +01:00
physics
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2019-01-01 12:58:10 +01:00
physics_2d
Cleanup after @reduz :)
2019-01-21 11:12:55 +01:00
visual
Merge pull request #25314 from marxin/fix-24417-class-memaccess
2019-01-27 21:32:26 +01:00
arvr_server.cpp
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2019-01-01 12:58:10 +01:00
arvr_server.h
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2019-01-01 12:58:10 +01:00
audio_server.cpp
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2019-01-01 12:58:10 +01:00
audio_server.h
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2019-01-01 12:58:10 +01:00
physics_2d_server.cpp
doc: Sync classref with current source
2019-01-26 22:21:53 +01:00
physics_2d_server.h
-Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860
2019-01-18 14:15:05 -03:00
physics_server.cpp
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2019-01-01 12:58:10 +01:00
physics_server.h
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2019-01-01 12:58:10 +01:00
register_server_types.cpp
Revert " Deprecated Godot 3D physics engine"
2019-01-28 16:51:03 +01:00
register_server_types.h
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2019-01-01 12:58:10 +01:00
SCsub
SCons: Build thirdparty code in own env, disable warnings
2018-09-28 14:07:39 +02:00
server_wrap_mt_common.h
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2019-01-01 12:58:10 +01:00
visual_server.cpp
Add "Apple" to the list of GPU vendors where depth prepass is disabled.
2019-01-25 11:48:28 -03:00
visual_server.h
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2019-01-01 12:58:10 +01:00