virtualx-engine/scene/resources/occluder_shape_polygon.cpp
lawnjelly 3c2df49832 Fix Occluder to properly share resources
In order to properly support the resource sharing paradigm, Occluders are split into Instances and Resources in the VisualServer. Instances are owned by a Scenario, and Resources are global. OccluderShape resources can now correctly be shared by multiple OccluderInstances.
2022-02-16 09:55:11 +00:00

240 lines
8.2 KiB
C++

/*************************************************************************/
/* occluder_shape_polygon.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/*************************************************************************/
#include "occluder_shape_polygon.h"
#include "servers/visual_server.h"
#ifdef TOOLS_ENABLED
void OccluderShapePolygon::_update_aabb() {
_aabb_local = AABB();
if (_poly_pts_local.size()) {
Vector3 begin = _vec2to3(_poly_pts_local[0]);
Vector3 end = begin;
for (int n = 1; n < _poly_pts_local.size(); n++) {
Vector3 pt = _vec2to3(_poly_pts_local[n]);
begin.x = MIN(begin.x, pt.x);
begin.y = MIN(begin.y, pt.y);
begin.z = MIN(begin.z, pt.z);
end.x = MAX(end.x, pt.x);
end.y = MAX(end.y, pt.y);
end.z = MAX(end.z, pt.z);
}
for (int n = 0; n < _hole_pts_local.size(); n++) {
Vector3 pt = _vec2to3(_hole_pts_local[n]);
begin.x = MIN(begin.x, pt.x);
begin.y = MIN(begin.y, pt.y);
begin.z = MIN(begin.z, pt.z);
end.x = MAX(end.x, pt.x);
end.y = MAX(end.y, pt.y);
end.z = MAX(end.z, pt.z);
}
_aabb_local.position = begin;
_aabb_local.size = end - begin;
}
}
AABB OccluderShapePolygon::get_fallback_gizmo_aabb() const {
return _aabb_local;
}
#endif
void OccluderShapePolygon::_sanitize_points_internal(const PoolVector<Vector2> &p_from, Vector<Vector2> &r_to) {
// remove duplicates? NYI maybe not necessary
Vector<Vector2> raw;
raw.resize(p_from.size());
for (int n = 0; n < p_from.size(); n++) {
raw.set(n, p_from[n]);
}
// this function may get rid of some concave points due to user editing ..
// may not be necessary, no idea how fast it is
r_to = Geometry::convex_hull_2d(raw);
// some peculiarity of convex_hull_2d function, it duplicates the last point for some reason
if (r_to.size() > 1) {
r_to.resize(r_to.size() - 1);
}
// sort winding, the system expects counter clockwise polys
Geometry::sort_polygon_winding(r_to, false);
}
void OccluderShapePolygon::_sanitize_points() {
_sanitize_points_internal(_poly_pts_local_raw, _poly_pts_local);
_sanitize_points_internal(_hole_pts_local_raw, _hole_pts_local);
#ifdef TOOLS_ENABLED
_update_aabb();
#endif
}
void OccluderShapePolygon::set_polygon_point(int p_idx, const Vector2 &p_point) {
if (p_idx >= _poly_pts_local_raw.size()) {
return;
}
_poly_pts_local_raw.set(p_idx, p_point);
_sanitize_points();
update_shape_to_visual_server();
notify_change_to_owners();
}
void OccluderShapePolygon::set_hole_point(int p_idx, const Vector2 &p_point) {
if (p_idx >= _hole_pts_local_raw.size()) {
return;
}
_hole_pts_local_raw.set(p_idx, p_point);
_sanitize_points();
update_shape_to_visual_server();
notify_change_to_owners();
}
void OccluderShapePolygon::set_polygon_points(const PoolVector<Vector2> &p_points) {
_poly_pts_local_raw = p_points;
_sanitize_points();
update_shape_to_visual_server();
notify_change_to_owners();
}
void OccluderShapePolygon::set_hole_points(const PoolVector<Vector2> &p_points) {
_hole_pts_local_raw = p_points;
_sanitize_points();
update_shape_to_visual_server();
notify_change_to_owners();
}
PoolVector<Vector2> OccluderShapePolygon::get_polygon_points() const {
return _poly_pts_local_raw;
}
PoolVector<Vector2> OccluderShapePolygon::get_hole_points() const {
return _hole_pts_local_raw;
}
void OccluderShapePolygon::update_shape_to_visual_server() {
if (_poly_pts_local.size() < 3)
return;
Geometry::OccluderMeshData md;
md.faces.resize(1);
Geometry::OccluderMeshData::Face &face = md.faces[0];
face.two_way = is_two_way();
md.vertices.resize(_poly_pts_local.size() + _hole_pts_local.size());
face.indices.resize(_poly_pts_local.size());
for (int n = 0; n < _poly_pts_local.size(); n++) {
md.vertices[n] = _vec2to3(_poly_pts_local[n]);
face.indices[n] = n;
}
// hole points
if (_hole_pts_local.size()) {
face.holes.resize(1);
Geometry::OccluderMeshData::Hole &hole = face.holes[0];
hole.indices.resize(_hole_pts_local.size());
for (int n = 0; n < _hole_pts_local.size(); n++) {
int dest_idx = n + _poly_pts_local.size();
hole.indices[n] = dest_idx;
md.vertices[dest_idx] = _vec2to3(_hole_pts_local[n]);
}
}
face.plane = Plane(Vector3(0, 0, 0), Vector3(0, 0, -1));
VisualServer::get_singleton()->occluder_resource_mesh_update(get_shape(), md);
}
void OccluderShapePolygon::set_two_way(bool p_two_way) {
_settings_two_way = p_two_way;
update_shape_to_visual_server();
notify_change_to_owners();
}
Transform OccluderShapePolygon::center_node(const Transform &p_global_xform, const Transform &p_parent_xform, real_t p_snap) {
return Transform();
}
void OccluderShapePolygon::clear() {
_poly_pts_local.clear();
_poly_pts_local_raw.resize(0);
_hole_pts_local.clear();
_hole_pts_local_raw.resize(0);
#ifdef TOOLS_ENABLED
_aabb_local = AABB();
#endif
}
void OccluderShapePolygon::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_two_way", "two_way"), &OccluderShapePolygon::set_two_way);
ClassDB::bind_method(D_METHOD("is_two_way"), &OccluderShapePolygon::is_two_way);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "two_way"), "set_two_way", "is_two_way");
ClassDB::bind_method(D_METHOD("set_polygon_points", "points"), &OccluderShapePolygon::set_polygon_points);
ClassDB::bind_method(D_METHOD("get_polygon_points"), &OccluderShapePolygon::get_polygon_points);
ClassDB::bind_method(D_METHOD("set_polygon_point", "index", "position"), &OccluderShapePolygon::set_polygon_point);
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "polygon_points"), "set_polygon_points", "get_polygon_points");
ClassDB::bind_method(D_METHOD("set_hole_points", "points"), &OccluderShapePolygon::set_hole_points);
ClassDB::bind_method(D_METHOD("get_hole_points"), &OccluderShapePolygon::get_hole_points);
ClassDB::bind_method(D_METHOD("set_hole_point", "index", "position"), &OccluderShapePolygon::set_hole_point);
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "hole_points"), "set_hole_points", "get_hole_points");
}
OccluderShapePolygon::OccluderShapePolygon() {
if (get_shape().is_valid()) {
VisualServer::get_singleton()->occluder_resource_prepare(get_shape(), VisualServer::OCCLUDER_TYPE_MESH);
}
clear();
PoolVector<Vector2> points;
points.resize(4);
points.set(0, Vector2(1, -1));
points.set(1, Vector2(1, 1));
points.set(2, Vector2(-1, 1));
points.set(3, Vector2(-1, -1));
set_polygon_points(points); // default shape
}