virtualx-engine/modules/svg/SCsub
Martin Capitanio ac9e259d3e Update ThorVG to v0.10.0
- Release Notes: https://github.com/thorvg/thorvg/releases/tag/v0.10.0
- API change ARGB8888_STRAIGHT -> ARGB8888S
- SVG-SCsub: Enable static ThorVG object linking
- SVG-SCsub: avoid building unused ThorVG parts
- update-thorvg.sh: add v0.10.0 and copy only the Godot relevant code
2023-08-09 17:15:59 +02:00

82 lines
2.3 KiB
Python

#!/usr/bin/env python
Import("env")
Import("env_modules")
env_svg = env_modules.Clone()
# Thirdparty source files
thirdparty_obj = []
thirdparty_dir = "#thirdparty/thorvg/"
thirdparty_sources = [
"src/lib/sw_engine/tvgSwFill.cpp",
"src/lib/sw_engine/tvgSwImage.cpp",
"src/lib/sw_engine/tvgSwMath.cpp",
"src/lib/sw_engine/tvgSwMemPool.cpp",
"src/lib/sw_engine/tvgSwRaster.cpp",
"src/lib/sw_engine/tvgSwRenderer.cpp",
"src/lib/sw_engine/tvgSwRle.cpp",
"src/lib/sw_engine/tvgSwShape.cpp",
"src/lib/sw_engine/tvgSwStroke.cpp",
"src/lib/tvgAccessor.cpp",
"src/lib/tvgBezier.cpp",
"src/lib/tvgCanvas.cpp",
"src/lib/tvgFill.cpp",
"src/lib/tvgGlCanvas.cpp",
"src/lib/tvgInitializer.cpp",
"src/lib/tvgLinearGradient.cpp",
"src/lib/tvgLoader.cpp",
"src/lib/tvgLzw.cpp",
"src/lib/tvgPaint.cpp",
"src/lib/tvgPicture.cpp",
"src/lib/tvgRadialGradient.cpp",
"src/lib/tvgRender.cpp",
"src/lib/tvgSaver.cpp",
"src/lib/tvgScene.cpp",
"src/lib/tvgShape.cpp",
"src/lib/tvgSwCanvas.cpp",
"src/lib/tvgTaskScheduler.cpp",
"src/loaders/raw/tvgRawLoader.cpp",
"src/loaders/svg/tvgSvgCssStyle.cpp",
"src/loaders/svg/tvgSvgLoader.cpp",
"src/loaders/svg/tvgSvgPath.cpp",
"src/loaders/svg/tvgSvgSceneBuilder.cpp",
"src/loaders/svg/tvgSvgUtil.cpp",
"src/loaders/svg/tvgXmlParser.cpp",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_svg.Prepend(CPPPATH=[thirdparty_dir + "inc"])
# Enable ThorVG static object linking.
env_svg.Append(CPPDEFINES=["TVG_STATIC"])
env_thirdparty = env_svg.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.Prepend(
CPPPATH=[
thirdparty_dir + "src/lib",
thirdparty_dir + "src/lib/sw_engine",
thirdparty_dir + "src/loaders/raw",
thirdparty_dir + "src/loaders/svg",
]
)
# Also requires libpng headers
if env["builtin_libpng"]:
env_thirdparty.Prepend(CPPPATH=["#thirdparty/libpng"])
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
env.modules_sources += thirdparty_obj
# Godot source files
module_obj = []
env_svg.add_source_files(module_obj, "*.cpp")
env.modules_sources += module_obj
# Needed to force rebuilding the module files when the thirdparty library is updated.
env.Depends(module_obj, thirdparty_obj)