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arvr
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audio
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Fix Godot's cubic resampling algorithm
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2021-08-06 11:45:08 +02:00 |
camera
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physics
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Merge pull request #53453 from nekomatata/fix-rayshape-snap-3.x
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2021-10-06 08:37:57 +02:00 |
physics_2d
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Make body_test_motion thread safe for multi-threaded physics
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2021-10-06 16:06:03 -07:00 |
visual
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Merge pull request #51491 from Calinou/glow-add-high-quality-mode-3.x
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2021-10-08 07:47:07 +02:00 |
arvr_server.cpp
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Style: Replaces uses of 0/NULL by nullptr (C++11)
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2021-05-04 16:30:23 +02:00 |
arvr_server.h
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audio_server.cpp
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[HTML5] Use browser mix rate by default on the Web.
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2021-09-15 20:36:19 +02:00 |
audio_server.h
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Style: Replaces uses of 0/NULL by nullptr (C++11)
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2021-05-04 16:30:23 +02:00 |
camera_server.cpp
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Style: Replaces uses of 0/NULL by nullptr (C++11)
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2021-05-04 16:30:23 +02:00 |
camera_server.h
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physics_2d_server.cpp
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Improved logic for KinematicBody collision recovery depth
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2021-10-05 17:00:55 -07:00 |
physics_2d_server.h
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Improved logic for KinematicBody collision recovery depth
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2021-10-05 17:00:55 -07:00 |
physics_server.cpp
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Improved logic for KinematicBody collision recovery depth
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2021-10-05 17:00:55 -07:00 |
physics_server.h
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Improved logic for KinematicBody collision recovery depth
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2021-10-05 17:00:55 -07:00 |
register_server_types.cpp
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Remove unused PhysicsShapeQueryResult & Physics2DShapeQueryResult
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2021-07-05 11:21:15 -07:00 |
register_server_types.h
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SCsub
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server_wrap_mt_common.h
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visual_server.cpp
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Merge pull request #52918 from Calinou/add-new-light-attenuation-3.x
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2021-10-08 23:08:49 +02:00 |
visual_server.h
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Merge pull request #51491 from Calinou/glow-add-high-quality-mode-3.x
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2021-10-08 07:47:07 +02:00 |
visual_server_callbacks.cpp
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Portal occlusion culling
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2021-07-14 11:43:23 +01:00 |
visual_server_callbacks.h
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Portal occlusion culling
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2021-07-14 11:43:23 +01:00 |