f8db8a3faa
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6
.
84 lines
1.2 KiB
C++
84 lines
1.2 KiB
C++
#ifndef EXPORT_DATA_H
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#define EXPORT_DATA_H
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#include "map.h"
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#include "variant.h"
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#include "vector.h"
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struct ExportData {
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struct Dependency {
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String path;
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String type;
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};
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Map<int, Dependency> dependencies;
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struct PropertyData {
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String name;
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Variant value;
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};
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struct ResourceData {
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String type;
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int index;
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List<PropertyData> properties;
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};
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Vector<ResourceData> resources;
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struct NodeData {
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bool text_data;
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bool instanced;
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String name;
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String type;
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String instance;
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//int info
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int owner_int; //depending type
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int parent_int;
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bool instance_is_placeholder;
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//text info
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NodePath parent;
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NodePath owner;
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String instance_placeholder;
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Vector<String> groups;
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List<PropertyData> properties;
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NodeData() {
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parent_int = 0;
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owner_int = 0;
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text_data = true;
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instanced = false;
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}
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};
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Vector<NodeData> nodes;
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struct Connection {
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bool text_data;
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int from_int;
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int to_int;
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NodePath from;
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NodePath to;
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String signal;
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String method;
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Array binds;
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int flags;
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Connection() { text_data = true; }
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};
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Vector<Connection> connections;
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Vector<NodePath> editables;
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Array node_paths; //for integer packed data
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Variant base_scene;
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};
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#endif // EXPORT_DATA_H
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