364f916f3f
Features: - Debug-only tracking of objects by type. See get_driver_allocs_by_object_type et al. - Debug-only Breadcrumb info for debugging GPU crashes and device lost - Performance report per frame from get_perf_report - Some VMA calls had to be modified in order to insert the necessary memory callbacks Functionality marked as "debug-only" is only available in debug or dev builds. Misc fixes: - Early break optimization in RenderingDevice::uniform_set_create ============================ The work was performed by collaboration of TheForge and Google. I am merely splitting it up into smaller PRs and cleaning it up. |
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d3d12_godot_nir_bridge.h | ||
d3d12ma.cpp | ||
dxil_hash.cpp | ||
dxil_hash.h | ||
rendering_context_driver_d3d12.cpp | ||
rendering_context_driver_d3d12.h | ||
rendering_device_driver_d3d12.cpp | ||
rendering_device_driver_d3d12.h | ||
SCsub |