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effects
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Use proper UV in cubemap downsampler raster
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2023-05-03 01:06:34 -07:00 |
environment
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Fix unsupported sampler filter used for voxel GI
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2023-04-26 20:54:06 +02:00 |
forward_clustered
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Re-implement the PSSM_SPLITS debug option
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2023-04-28 17:53:56 -07:00 |
forward_mobile
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Re-implement the PSSM_SPLITS debug option
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2023-04-28 17:53:56 -07:00 |
blit.glsl
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canvas.glsl
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Clamp normal when calculating 2D lighting to avoid artifacts
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2023-04-18 17:26:17 -07:00 |
canvas_occlusion.glsl
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canvas_sdf.glsl
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canvas_uniforms_inc.glsl
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Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
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2023-01-18 19:52:47 -08:00 |
cluster_data_inc.glsl
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cluster_debug.glsl
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cluster_render.glsl
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Save cluster render shader from being optimized out entirely
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2023-05-08 18:39:49 +02:00 |
cluster_store.glsl
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decal_data_inc.glsl
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giprobe_write.glsl
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light_data_inc.glsl
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
particles.glsl
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Check for disabled particle trail particle before initializing particle trail
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2022-12-22 11:30:59 -07:00 |
particles_copy.glsl
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Translate inactive particles to -INF
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2023-04-12 19:32:39 -04:00 |
scene_data_inc.glsl
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Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
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2022-12-03 22:41:27 -08:00 |
scene_forward_aa_inc.glsl
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Fix alpha hash by correcting typos and doing calculations in object space
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2022-11-14 17:57:49 -08:00 |
scene_forward_gi_inc.glsl
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
scene_forward_lights_inc.glsl
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Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders
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2023-04-20 14:33:30 +02:00 |
SCsub
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Extract shared scene data into a separate class
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2022-09-15 12:09:57 +10:00 |
skeleton.glsl
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Automatically transform Skeleton2D calculations so pivots are not needed
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2023-01-27 14:55:22 -08:00 |