virtualx-engine/modules/betsy/image_compress_betsy.h
2024-09-11 23:48:29 +02:00

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2.9 KiB
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/**************************************************************************/
/* image_compress_betsy.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef IMAGE_COMPRESS_BETSY_H
#define IMAGE_COMPRESS_BETSY_H
#include "core/io/image.h"
enum BetsyFormat {
BETSY_FORMAT_BC1,
BETSY_FORMAT_BC1_DITHER,
BETSY_FORMAT_BC3,
BETSY_FORMAT_BC6_SIGNED,
BETSY_FORMAT_BC6_UNSIGNED,
};
class BetsyShader : public RefCounted {
public:
RID compiled;
RID pipeline;
BetsyShader();
~BetsyShader();
};
struct BC6PushConstant {
float sizeX;
float sizeY;
uint32_t padding[2];
};
struct BC1PushConstant {
uint32_t num_refines;
uint32_t padding[3];
};
void free_device();
Error compress_betsy(BetsyFormat p_format, Image *r_img);
Error _betsy_compress_bptc(Image *r_img, Image::UsedChannels p_channels);
Error _betsy_compress_s3tc(Image *r_img, Image::UsedChannels p_channels);
#endif // IMAGE_COMPRESS_BETSY_H