virtualx-engine/drivers/gles3/storage
Rémi Verschelde c59f493620
Merge pull request #89729 from jitspoe/master.shadow_distance_fade_optimization
Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance.
2024-04-10 14:21:56 +02:00
..
config.cpp
config.h
light_storage.cpp Add reflection probe support to compatibility renderer using 2 probe approach. 2024-04-09 16:53:28 +10:00
light_storage.h Merge pull request #89729 from jitspoe/master.shadow_distance_fade_optimization 2024-04-10 14:21:56 +02:00
material_storage.cpp Ensure proper vertex input masks are used in 2D compatibility renderer 2024-02-27 15:39:20 -08:00
material_storage.h Add reflection probe support to compatibility renderer using 2 probe approach. 2024-04-09 16:53:28 +10:00
mesh_storage.cpp
mesh_storage.h
particles_storage.cpp Merge pull request #89398 from clayjohn/visual-debugger-coverage 2024-04-04 14:31:19 +02:00
particles_storage.h
render_scene_buffers_gles3.cpp Add reflection probe support to compatibility renderer using 2 probe approach. 2024-04-09 16:53:28 +10:00
render_scene_buffers_gles3.h Add reflection probe support to compatibility renderer using 2 probe approach. 2024-04-09 16:53:28 +10:00
SCsub
texture_storage.cpp Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
texture_storage.h
utilities.cpp Add reflection probe support to compatibility renderer using 2 probe approach. 2024-04-09 16:53:28 +10:00
utilities.h