virtualx-engine/scene
Hugo Locurcio 610363add0
Use the Static global illumination mode in GeometryInstance3D by default
This makes VoxelGI and SDFGI work out of the box with primitive meshes,
loaded OBJ meshes and CSG nodes.
2022-06-23 22:34:23 +02:00
..
2d Fix editor-only visibility for lights 2022-06-23 08:19:18 +02:00
3d Use the Static global illumination mode in GeometryInstance3D by default 2022-06-23 22:34:23 +02:00
animation Merge pull request #61885 from TokageItLab/fix-method-seek 2022-06-23 10:07:45 +02:00
audio Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
debugger Add a new HashSet template 2022-05-20 22:40:38 +02:00
gui Improve TileSet editor and add more suffixes 2022-06-20 15:28:19 -05:00
main Fix editor-only visibility for lights 2022-06-23 08:19:18 +02:00
multiplayer Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
resources Merge pull request #62348 from smix8/navigation_baking_aabb_4.x 2022-06-23 16:10:40 +02:00
property_utils.cpp Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Add dedicated macros for property name extraction 2022-05-19 14:08:47 +08:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00