Virtualx Game Engine. Forked from Godot 3.6
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2014-03-19 21:02:17 +08:00
bin Adding unit tests for begins_with 2014-02-26 16:18:05 +01:00
core Fixing compile error related to missing return value from input.cpp 2014-03-14 00:01:27 -04:00
demos -Added ATITC texture support 2014-02-26 10:08:17 -03:00
doc Closes bb-code tags, allowing make_doc.sh to finish 2014-03-05 07:53:33 -08:00
drivers -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
main -scripts are converted to bytecode on export 2014-02-25 09:31:47 -03:00
modules Merge branch 'master' of https://github.com/okamstudio/godot 2014-03-13 23:14:35 -03:00
platform Update GodotLib.java 2014-03-13 20:26:38 -07:00
scene fix atlas texture algo 2014-03-19 21:02:17 +08:00
servers Merge branch 'master' of https://github.com/okamstudio/godot 2014-03-13 23:14:35 -03:00
tools Merge branch 'master' of https://github.com/okamstudio/godot 2014-03-13 23:14:35 -03:00
.gitignore Merge pull request #169 from bibby/makedoc 2014-03-12 08:58:00 -07:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
makefile Addinf basic makefile to support many C/C++ IDEs out there 2014-03-06 20:46:15 +01:00
methods.py GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
README.md fixie readme 2014-02-24 09:58:52 -03:00
SConstruct Do not set number of jobs if already specified 2014-03-08 18:50:24 +01:00
version.py GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Godot is BETA. Collaborate!!

Having been developed as in-house means that the user experience may still not be ideal for everyone. The features needed to make a great game are there, but we really need your help to fix all the rough edges and improve usability (via feedback and/or code contributions). We know we are close to having an awesome, open source, game engine with nothing to envy from the best commercial offerings, but we can't do this alone. This is why Godot is now open source, so everyone can help us reach this goal.

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: http://www.godotengine.org/wiki/doku.php?id=advanced