00f758099b
- If there is a solution and C# project at startup, make sure API assemblies are up to date. - Fix prebuilt assemblies only being used when building the game project, and not in other instances.
132 lines
4.2 KiB
C++
132 lines
4.2 KiB
C++
/*************************************************************************/
|
|
/* godotsharp_editor.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef GODOTSHARP_EDITOR_H
|
|
#define GODOTSHARP_EDITOR_H
|
|
|
|
#include "godotsharp_builds.h"
|
|
#include "monodevelop_instance.h"
|
|
|
|
class GodotSharpEditor : public Node {
|
|
GDCLASS(GodotSharpEditor, Object)
|
|
|
|
EditorNode *editor;
|
|
|
|
MenuButton *menu_button;
|
|
PopupMenu *menu_popup;
|
|
|
|
AcceptDialog *error_dialog;
|
|
AcceptDialog *about_dialog;
|
|
CheckBox *about_dialog_checkbox;
|
|
|
|
ToolButton *bottom_panel_btn;
|
|
|
|
GodotSharpBuilds *godotsharp_builds;
|
|
|
|
MonoDevelopInstance *monodevelop_instance;
|
|
#ifdef OSX_ENABLED
|
|
MonoDevelopInstance *visualstudio_mac_instance;
|
|
#endif
|
|
|
|
bool _create_project_solution();
|
|
void _make_api_solutions_if_needed();
|
|
void _make_api_solutions_if_needed_impl();
|
|
|
|
void _remove_create_sln_menu_option();
|
|
void _show_about_dialog();
|
|
void _toggle_about_dialog_on_start(bool p_enabled);
|
|
|
|
void _menu_option_pressed(int p_id);
|
|
|
|
static GodotSharpEditor *singleton;
|
|
|
|
protected:
|
|
void _notification(int p_notification);
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
enum MenuOptions {
|
|
MENU_CREATE_SLN,
|
|
MENU_ABOUT_CSHARP,
|
|
};
|
|
|
|
enum ExternalEditor {
|
|
EDITOR_NONE,
|
|
#ifdef WINDOWS_ENABLED
|
|
//EDITOR_VISUALSTUDIO, // TODO
|
|
EDITOR_MONODEVELOP,
|
|
EDITOR_VSCODE
|
|
#elif OSX_ENABLED
|
|
EDITOR_VISUALSTUDIO_MAC,
|
|
EDITOR_MONODEVELOP,
|
|
EDITOR_VSCODE
|
|
#elif UNIX_ENABLED
|
|
EDITOR_MONODEVELOP,
|
|
EDITOR_VSCODE
|
|
#endif
|
|
};
|
|
|
|
_FORCE_INLINE_ static GodotSharpEditor *get_singleton() { return singleton; }
|
|
|
|
static void register_internal_calls();
|
|
|
|
void show_error_dialog(const String &p_message, const String &p_title = "Error");
|
|
|
|
Error open_in_external_editor(const Ref<Script> &p_script, int p_line, int p_col);
|
|
bool overrides_external_editor();
|
|
|
|
GodotSharpEditor(EditorNode *p_editor);
|
|
~GodotSharpEditor();
|
|
};
|
|
|
|
class MonoReloadNode : public Node {
|
|
GDCLASS(MonoReloadNode, Node)
|
|
|
|
Timer *reload_timer;
|
|
|
|
void _reload_timer_timeout();
|
|
|
|
static MonoReloadNode *singleton;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
void _notification(int p_what);
|
|
|
|
public:
|
|
_FORCE_INLINE_ static MonoReloadNode *get_singleton() { return singleton; }
|
|
|
|
void restart_reload_timer();
|
|
|
|
MonoReloadNode();
|
|
~MonoReloadNode();
|
|
};
|
|
|
|
#endif // GODOTSHARP_EDITOR_H
|