d6b31daec6
The slave keyword will still be available as deprecated in 3.1 but will be dropped from future releases.
270 lines
11 KiB
C++
270 lines
11 KiB
C++
/*************************************************************************/
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/* gd_mono_utils.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GD_MONOUTILS_H
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#define GD_MONOUTILS_H
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#include <mono/metadata/threads.h>
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#include "../mono_gc_handle.h"
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#include "../utils/macros.h"
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#include "../utils/thread_local.h"
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#include "gd_mono_header.h"
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#include "core/object.h"
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#include "core/reference.h"
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#define UNLIKELY_UNHANDLED_EXCEPTION(m_exc) \
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if (unlikely(m_exc != NULL)) { \
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GDMonoUtils::debug_unhandled_exception(m_exc); \
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_UNREACHABLE_(); \
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}
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namespace GDMonoUtils {
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typedef void (*GodotObject_Dispose)(MonoObject *, MonoObject **);
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typedef Array *(*Array_GetPtr)(MonoObject *, MonoObject **);
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typedef Dictionary *(*Dictionary_GetPtr)(MonoObject *, MonoObject **);
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typedef MonoObject *(*SignalAwaiter_SignalCallback)(MonoObject *, MonoArray *, MonoObject **);
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typedef MonoObject *(*SignalAwaiter_FailureCallback)(MonoObject *, MonoObject **);
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typedef MonoObject *(*GodotTaskScheduler_Activate)(MonoObject *, MonoObject **);
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typedef MonoArray *(*StackTrace_GetFrames)(MonoObject *, MonoObject **);
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typedef MonoBoolean (*IsArrayGenericType)(MonoObject *, MonoObject **);
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typedef MonoBoolean (*IsDictionaryGenericType)(MonoObject *, MonoObject **);
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typedef MonoBoolean (*IsArrayGenericType)(MonoObject *, MonoObject **);
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typedef MonoBoolean (*IsDictionaryGenericType)(MonoObject *, MonoObject **);
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typedef void (*DebugUtils_StackFrameInfo)(MonoObject *, MonoString **, int *, MonoString **, MonoObject **);
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struct MonoCache {
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// -----------------------------------------------
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// corlib classes
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// Let's use the no-namespace format for these too
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GDMonoClass *class_MonoObject;
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GDMonoClass *class_bool;
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GDMonoClass *class_int8_t;
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GDMonoClass *class_int16_t;
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GDMonoClass *class_int32_t;
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GDMonoClass *class_int64_t;
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GDMonoClass *class_uint8_t;
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GDMonoClass *class_uint16_t;
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GDMonoClass *class_uint32_t;
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GDMonoClass *class_uint64_t;
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GDMonoClass *class_float;
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GDMonoClass *class_double;
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GDMonoClass *class_String;
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GDMonoClass *class_IntPtr;
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#ifdef DEBUG_ENABLED
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GDMonoClass *class_System_Diagnostics_StackTrace;
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StackTrace_GetFrames methodthunk_System_Diagnostics_StackTrace_GetFrames;
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GDMonoMethod *method_System_Diagnostics_StackTrace_ctor_bool;
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GDMonoMethod *method_System_Diagnostics_StackTrace_ctor_Exception_bool;
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#endif
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GDMonoClass *class_KeyNotFoundException;
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MonoClass *rawclass_Dictionary;
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// -----------------------------------------------
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GDMonoClass *class_Vector2;
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GDMonoClass *class_Rect2;
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GDMonoClass *class_Transform2D;
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GDMonoClass *class_Vector3;
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GDMonoClass *class_Basis;
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GDMonoClass *class_Quat;
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GDMonoClass *class_Transform;
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GDMonoClass *class_AABB;
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GDMonoClass *class_Color;
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GDMonoClass *class_Plane;
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GDMonoClass *class_NodePath;
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GDMonoClass *class_RID;
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GDMonoClass *class_GodotObject;
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GDMonoClass *class_GodotReference;
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GDMonoClass *class_Node;
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GDMonoClass *class_Control;
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GDMonoClass *class_Spatial;
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GDMonoClass *class_WeakRef;
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GDMonoClass *class_Array;
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GDMonoClass *class_Dictionary;
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GDMonoClass *class_MarshalUtils;
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#ifdef DEBUG_ENABLED
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GDMonoClass *class_DebuggingUtils;
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DebugUtils_StackFrameInfo methodthunk_DebuggingUtils_GetStackFrameInfo;
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#endif
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GDMonoClass *class_ExportAttribute;
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GDMonoField *field_ExportAttribute_hint;
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GDMonoField *field_ExportAttribute_hintString;
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GDMonoClass *class_SignalAttribute;
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GDMonoClass *class_ToolAttribute;
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GDMonoClass *class_RemoteAttribute;
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GDMonoClass *class_SyncAttribute;
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GDMonoClass *class_RemoteSyncAttribute;
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GDMonoClass *class_MasterSyncAttribute;
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GDMonoClass *class_PuppetSyncAttribute;
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GDMonoClass *class_MasterAttribute;
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GDMonoClass *class_PuppetAttribute;
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GDMonoClass *class_SlaveAttribute;
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GDMonoClass *class_GodotMethodAttribute;
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GDMonoField *field_GodotMethodAttribute_methodName;
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GDMonoField *field_GodotObject_ptr;
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GDMonoField *field_NodePath_ptr;
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GDMonoField *field_Image_ptr;
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GDMonoField *field_RID_ptr;
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GodotObject_Dispose methodthunk_GodotObject_Dispose;
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Array_GetPtr methodthunk_Array_GetPtr;
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Dictionary_GetPtr methodthunk_Dictionary_GetPtr;
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IsArrayGenericType methodthunk_MarshalUtils_IsArrayGenericType;
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IsDictionaryGenericType methodthunk_MarshalUtils_IsDictionaryGenericType;
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SignalAwaiter_SignalCallback methodthunk_SignalAwaiter_SignalCallback;
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SignalAwaiter_FailureCallback methodthunk_SignalAwaiter_FailureCallback;
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GodotTaskScheduler_Activate methodthunk_GodotTaskScheduler_Activate;
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Ref<MonoGCHandle> task_scheduler_handle;
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bool corlib_cache_updated;
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bool godot_api_cache_updated;
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void clear_members();
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void cleanup();
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MonoCache() {
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corlib_cache_updated = false;
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godot_api_cache_updated = false;
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clear_members();
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}
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};
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extern MonoCache mono_cache;
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void update_corlib_cache();
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void update_godot_api_cache();
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void clear_cache();
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_FORCE_INLINE_ void hash_combine(uint32_t &p_hash, const uint32_t &p_with_hash) {
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p_hash ^= p_with_hash + 0x9e3779b9 + (p_hash << 6) + (p_hash >> 2);
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}
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/**
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* If the object has a csharp script, returns the target of the gchandle stored in the script instance
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* Otherwise returns a newly constructed MonoObject* which is attached to the object
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* Returns NULL on error
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*/
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MonoObject *unmanaged_get_managed(Object *unmanaged);
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void set_main_thread(MonoThread *p_thread);
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void attach_current_thread();
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void detach_current_thread();
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MonoThread *get_current_thread();
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_FORCE_INLINE_ bool is_main_thread() {
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return mono_domain_get() != NULL && mono_thread_get_main() == mono_thread_current();
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}
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void runtime_object_init(MonoObject *p_this_obj);
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GDMonoClass *get_object_class(MonoObject *p_object);
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GDMonoClass *type_get_proxy_class(const StringName &p_type);
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GDMonoClass *get_class_native_base(GDMonoClass *p_class);
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MonoObject *create_managed_for_godot_object(GDMonoClass *p_class, const StringName &p_native, Object *p_object);
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MonoObject *create_managed_from(const NodePath &p_from);
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MonoObject *create_managed_from(const RID &p_from);
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MonoObject *create_managed_from(const Array &p_from, GDMonoClass *p_class);
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MonoObject *create_managed_from(const Dictionary &p_from, GDMonoClass *p_class);
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MonoDomain *create_domain(const String &p_friendly_name);
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String get_exception_name_and_message(MonoException *p_exc);
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void set_exception_message(MonoException *p_exc, String message);
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void debug_print_unhandled_exception(MonoException *p_exc);
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void debug_send_unhandled_exception_error(MonoException *p_exc);
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_NO_RETURN_ void debug_unhandled_exception(MonoException *p_exc);
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void print_unhandled_exception(MonoException *p_exc);
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/**
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* Sets the exception as pending. The exception will be thrown when returning to managed code.
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* If no managed method is being invoked by the runtime, the exception will be treated as
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* an unhandled exception and the method will not return.
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*/
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void set_pending_exception(MonoException *p_exc);
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extern _THREAD_LOCAL_(int) current_invoke_count;
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_FORCE_INLINE_ int get_runtime_invoke_count() {
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return current_invoke_count;
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}
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_FORCE_INLINE_ int &get_runtime_invoke_count_ref() {
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return current_invoke_count;
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}
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MonoObject *runtime_invoke(MonoMethod *p_method, void *p_obj, void **p_params, MonoException **p_exc);
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MonoObject *runtime_invoke_array(MonoMethod *p_method, void *p_obj, MonoArray *p_params, MonoException **p_exc);
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MonoString *object_to_string(MonoObject *p_obj, MonoException **p_exc);
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void property_set_value(MonoProperty *p_prop, void *p_obj, void **p_params, MonoException **p_exc);
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MonoObject *property_get_value(MonoProperty *p_prop, void *p_obj, void **p_params, MonoException **p_exc);
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uint64_t unbox_enum_value(MonoObject *p_boxed, MonoType *p_enum_basetype, bool &r_error);
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} // namespace GDMonoUtils
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#define NATIVE_GDMONOCLASS_NAME(m_class) (GDMonoMarshal::mono_string_to_godot((MonoString *)m_class->get_field(BINDINGS_NATIVE_NAME_FIELD)->get_value(NULL)))
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#define CACHED_CLASS(m_class) (GDMonoUtils::mono_cache.class_##m_class)
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#define CACHED_CLASS_RAW(m_class) (GDMonoUtils::mono_cache.class_##m_class->get_mono_ptr())
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#define CACHED_RAW_MONO_CLASS(m_class) (GDMonoUtils::mono_cache.rawclass_##m_class)
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#define CACHED_FIELD(m_class, m_field) (GDMonoUtils::mono_cache.field_##m_class##_##m_field)
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#define CACHED_METHOD(m_class, m_method) (GDMonoUtils::mono_cache.method_##m_class##_##m_method)
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#define CACHED_METHOD_THUNK(m_class, m_method) (GDMonoUtils::mono_cache.methodthunk_##m_class##_##m_method)
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#ifdef REAL_T_IS_DOUBLE
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#define REAL_T_MONOCLASS CACHED_CLASS_RAW(double)
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#else
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#define REAL_T_MONOCLASS CACHED_CLASS_RAW(float)
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#endif
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#define GD_MONO_BEGIN_RUNTIME_INVOKE \
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int &_runtime_invoke_count_ref = GDMonoUtils::get_runtime_invoke_count_ref(); \
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_runtime_invoke_count_ref += 1;
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#define GD_MONO_END_RUNTIME_INVOKE \
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_runtime_invoke_count_ref -= 1;
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#endif // GD_MONOUTILS_H
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