159 lines
4.6 KiB
XML
159 lines
4.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Quat" category="Built-In Types" version="3.1-dev">
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<brief_description>
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Quaternion.
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</brief_description>
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<description>
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A 4-dimensional vector representing a rotation.
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The vector represents a 4 dimensional complex number where multiplication of the basis elements is not commutative (multiplying i with j gives a different result than multiplying j with i).
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Multiplying quaternions reproduces rotation sequences. However quaternions need to be often renormalized, or else they suffer from precision issues.
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It can be used to perform SLERP (spherical-linear interpolation) between two rotations.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="Quat">
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<return type="Quat">
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</return>
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<argument index="0" name="x" type="float">
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</argument>
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<argument index="1" name="y" type="float">
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</argument>
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<argument index="2" name="z" type="float">
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</argument>
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<argument index="3" name="w" type="float">
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</argument>
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<description>
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Returns a quaternion defined by these values.
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</description>
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</method>
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<method name="Quat">
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<return type="Quat">
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</return>
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<argument index="0" name="axis" type="Vector3">
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</argument>
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<argument index="1" name="angle" type="float">
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</argument>
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<description>
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Returns a quaternion that will rotate around the given axis by the specified angle. The axis must be a normalized vector.
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</description>
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</method>
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<method name="Quat">
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<return type="Quat">
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</return>
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<argument index="0" name="from" type="Basis">
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</argument>
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<description>
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Returns the rotation matrix corresponding to the given quaternion.
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</description>
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</method>
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<method name="cubic_slerp">
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<return type="Quat">
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</return>
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<argument index="0" name="b" type="Quat">
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</argument>
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<argument index="1" name="pre_a" type="Quat">
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</argument>
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<argument index="2" name="post_b" type="Quat">
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</argument>
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<argument index="3" name="t" type="float">
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</argument>
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<description>
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Performs a cubic spherical-linear interpolation with another quaternion.
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</description>
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</method>
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<method name="dot">
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<return type="float">
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</return>
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<argument index="0" name="b" type="Quat">
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</argument>
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<description>
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Returns the dot product of two quaternions.
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</description>
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</method>
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<method name="inverse">
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<return type="Quat">
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</return>
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<description>
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Returns the inverse of the quaternion.
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</description>
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</method>
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<method name="is_normalized">
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<return type="bool">
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</return>
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<description>
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Returns whether the quaternion is normalized or not.
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</description>
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</method>
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<method name="length">
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<return type="float">
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</return>
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<description>
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Returns the length of the quaternion.
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</description>
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</method>
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<method name="length_squared">
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<return type="float">
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</return>
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<description>
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Returns the length of the quaternion, squared.
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</description>
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</method>
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<method name="normalized">
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<return type="Quat">
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</return>
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<description>
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Returns a copy of the quaternion, normalized to unit length.
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</description>
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</method>
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<method name="slerp">
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<return type="Quat">
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</return>
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<argument index="0" name="b" type="Quat">
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</argument>
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<argument index="1" name="t" type="float">
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</argument>
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<description>
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Performs a spherical-linear interpolation with another quaternion.
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</description>
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</method>
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<method name="slerpni">
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<return type="Quat">
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</return>
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<argument index="0" name="b" type="Quat">
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</argument>
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<argument index="1" name="t" type="float">
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</argument>
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<description>
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Performs a spherical-linear interpolation with another quaterion without checking if the rotation path is not bigger than 90°.
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</description>
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</method>
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<method name="xform">
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<return type="Vector3">
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</return>
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<argument index="0" name="v" type="Vector3">
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</argument>
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<description>
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Transforms the vector [code]v[/code] by this quaternion.
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</description>
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</method>
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</methods>
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<members>
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<member name="w" type="float" setter="" getter="">
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W component of the quaternion. Default value: [code]1[/code]
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</member>
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<member name="x" type="float" setter="" getter="">
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X component of the quaternion. Default value: [code]0[/code]
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</member>
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<member name="y" type="float" setter="" getter="">
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Y component of the quaternion. Default value: [code]0[/code]
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</member>
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<member name="z" type="float" setter="" getter="">
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Z component of the quaternion. Default value: [code]0[/code]
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</member>
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</members>
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<constants>
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</constants>
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</class>
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