..
arvr
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
audio
Clean up some bad words from code comments
2018-02-17 16:00:39 +03:00
physics
Merge pull request #16757 from AndreaCatania/kinpush
2018-02-20 15:41:10 +01:00
physics_2d
Merge pull request #16757 from AndreaCatania/kinpush
2018-02-20 15:41:10 +01:00
visual
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
2018-02-21 09:39:09 -03:00
arvr_server.cpp
Remove a few debugging prints
2018-02-05 11:30:50 +01:00
arvr_server.h
Fix typos with codespell
2018-02-21 19:46:06 +01:00
audio_server.cpp
Fix typos with codespell
2018-02-21 19:46:06 +01:00
audio_server.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
physics_2d_server.cpp
Improved kinematic body 2D and 3D, Now can move rigid body
2018-02-20 12:43:47 +01:00
physics_2d_server.h
Improved kinematic body 2D and 3D, Now can move rigid body
2018-02-20 12:43:47 +01:00
physics_server.cpp
Added Physics state APIs
2018-02-16 17:48:07 +01:00
physics_server.h
Merge pull request #16757 from AndreaCatania/kinpush
2018-02-20 15:41:10 +01:00
register_server_types.cpp
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
register_server_types.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
SCsub
disable caching for targets using helper functions
2017-11-28 23:24:12 -04:00
server_wrap_mt_common.h
Update copyright statements to 2018
2018-01-01 14:40:47 +01:00
visual_server.cpp
Readd VS.sync and VS.draw to keep compatibility
2018-02-19 10:43:07 +01:00
visual_server.h
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
2018-02-21 09:39:09 -03:00