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virtualx-engine
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612d4ea8f4
virtualx-engine
/
servers
/
rendering
/
renderer_rd
/
shaders
/
effects
History
Rémi Verschelde
49ed6c558c
Merge pull request
#86809
from clayjohn/TAA-disocclusion
...
Tune TAA disocclusion scale to avoid rejecting all samples during motion.
2024-09-03 16:13:26 +02:00
..
fsr2
blur_raster.glsl
blur_raster_inc.glsl
bokeh_dof.glsl
bokeh_dof_inc.glsl
bokeh_dof_raster.glsl
Fix glsl shader for Android Mali-GXXx GPUs and Vulkan API 1.3.xxx
2024-07-20 22:01:35 +02:00
copy.glsl
copy_to_fb.glsl
Fix issue with copy shader not working in multiview
2024-04-23 21:46:39 +10:00
cube_to_dp.glsl
cubemap_downsampler.glsl
cubemap_downsampler_inc.glsl
cubemap_downsampler_raster.glsl
cubemap_filter.glsl
cubemap_filter_raster.glsl
cubemap_roughness.glsl
cubemap_roughness_inc.glsl
cubemap_roughness_raster.glsl
fsr_upscale.glsl
luminance_reduce.glsl
luminance_reduce_raster.glsl
luminance_reduce_raster_inc.glsl
motion_vector_inc.glsl
motion_vectors.glsl
resolve.glsl
roughness_limiter.glsl
screen_space_reflection.glsl
Use transformed roughness instead of raw roughness to calculate roughness fade in SSR
2024-08-12 12:04:16 -07:00
screen_space_reflection_filter.glsl
screen_space_reflection_inc.glsl
Fix SSR orientation issues when using orthogonal camera
2024-07-12 21:56:31 +03:00
screen_space_reflection_scale.glsl
SCsub
shadow_frustum.glsl
sort.glsl
specular_merge.glsl
ss_effects_downsample.glsl
Properly linearize depth buffer for SSAO when using orthogonal camera
2024-07-09 15:29:45 -07:00
ssao.glsl
ssao_blur.glsl
ssao_importance_map.glsl
ssao_interleave.glsl
ssil.glsl
ssil_blur.glsl
ssil_importance_map.glsl
ssil_interleave.glsl
subsurface_scattering.glsl
taa_resolve.glsl
tonemap.glsl
Fix glsl shader for Android Mali-GXXx GPUs and Vulkan API 1.3.xxx
2024-07-20 22:01:35 +02:00
vrs.glsl
Fix various typos with codespell
2024-05-07 10:08:42 +02:00