33 lines
651 B
C++
33 lines
651 B
C++
#ifndef MESH_INSTANCE_2D_H
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#define MESH_INSTANCE_2D_H
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#include "scene/2d/node_2d.h"
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class MeshInstance2D : public Node2D {
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GDCLASS(MeshInstance2D, Node2D)
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Ref<Mesh> mesh;
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Ref<Texture> texture;
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Ref<Texture> normal_map;
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_mesh(const Ref<Mesh> &p_mesh);
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Ref<Mesh> get_mesh() const;
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void set_texture(const Ref<Texture> &p_texture);
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Ref<Texture> get_texture() const;
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void set_normal_map(const Ref<Texture> &p_texture);
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Ref<Texture> get_normal_map() const;
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virtual Rect2 _edit_get_rect() const;
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MeshInstance2D();
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};
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#endif // MESH_INSTANCE_2D_H
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